[h1]Satanas is shaking up the rhythm of the game![/h1] Every 3 minutes, night sets in and gives the player new possibilities: will you try to regain ground from corruption? Or will you go visit CHESTER, the new treasurer of the underworld? For the occasion, the park interface has been refined to better match the atmosphere of the game. There are many other changes, namely: new currencies, new dialogues, new animations, and a major economic rebalancing to boost your purchasing power in the game. The next update will be a bit smaller and should complete what was imagined for this one but could not be implemented yet. Expect a second new character, a thematic reinforcement of the SOUL PARK universe, and a new mechanic to prevent tears of corruption from spawning during the day! I imagined this update with my girlfriend Maryne, which unofficially makes it the first update released as an independent game studio rather than as a solo developer! Thank you to everyone that is a part of our small community, your trust and fervor will pay off! [h1]FULL CHANGELOG[/h1] [h2]DAY/NIGHT CYCLE[/h2] The game now cycles through 3 minutes long days, alternating with night phases that you can end at any time. [list][*] the sky's colors now shift as the day goes on [list][*] you can see the progress of the day in the new UI[/list] [*] loading a save will now also load how far into the day/night cycle you were when you last saved [*] When night time comes, the new CAGES MINIGAME starts: [list][*] every customer still in your park heads towards the exit, while you try to sort them by eye color in their corresponding cage. [*] innocent customers' eyes are black, guilty ones can be yellow, blue, red, purple or green [*] you get more or less soul fragments as a reward depending on how well you sorted them.[/list] [img]https://clan.cloudflare.steamstatic.com/images//45057816/cfcf92aa7349cd03cd17bcd9649a80e4d8a9ab76.png[/img] [*] after the minigame, you can perform up to two (2) actions, whether it is attacking corruption, and visiting CHESTER, SOUL PARK's new treasurer [img]https://clan.cloudflare.steamstatic.com/images//45057816/bf5e84a668d1f42770f74e26a8d704bb99b33d15.png[/img] [*] you can also check your cages' content at will [img]https://clan.cloudflare.steamstatic.com/images//45057816/331d7b810f0016a91d36f683aec2fd5de0a1f3fd.png[/img] [*] CHESTER's scene consists of a dialog tree alowing you to bargain souls for COLORED ESSENCES, which are new currencies [list][*] Chester's lines change depending on how many times you traded with him and whether you show him a full cage or not[/list] [img]https://clan.cloudflare.steamstatic.com/images//45057816/219cff49ea5f416207bdc5581fb65a0c4d2f3c3d.png[/img] [*] corruption hunting now takes place at night and has its own UI and layout [list][*] each tear/guardian of corruption hunted costs one night action[/list] [img]https://clan.cloudflare.steamstatic.com/images//45057816/0df6232a438d45a903e7e174ac53937866522682.png[/img] [*] camera smoothly transitions between different the states at night [*] changed the date format to a simple day number [*] lighting in the park changes slowly through the day [*] the customers admitted during the corruption minigame now enter the park at the beggining of the next day [/list] [h2]NEW CURRENCIES: COLORED ESSENCES[/h2] [list] [*] they can be acquired from chester in exchange for cages full of souls [*] added an essence price to some rides: [list] [*] Star Flyer: 1 yellow essence [*] Morgluxian Castle: 1 green essence [*] Lavamatic: 1 red essence [*] Speedcap: 1 blue essence [*] Attack of the Kraken: 1 red essence [*] The Mountain Worm: 1 purple essence [/list][/list] [img]https://clan.cloudflare.steamstatic.com/images//45057816/df1a66b97fe82d23559978c1c529194ad0a08908.png[/img] [h2]COSMETIC IMPROVEMENTS[/h2] [list] [*] improved lighting and ADDED SHADOWS to the park [*] added essences to the title screen [*] reworked the park's UI [list][*] added all the essences to the park's UI, the shop's UI, the legacy end score screen, and the skill tree's tooltips[/list] [*] added particles for camera detection [*] added a "dirty customers caught" stat for cameras [*] improved detection target's visual [*] added custom balloons for the spooky balloon shop [*] added particles when deleting legacy's progress on the main menu [*] added the night sky to the corruption and the cage minigames [*] tweaked visuals in the dancefloor minigame [*] all ride minigames now have the same format for announcer text [*] improved clarity for rail placing [/list] [img]https://clan.cloudflare.steamstatic.com/images//45057816/a733781a98c5dd1ad780904912d683b41679943f.png[/img] [h2]BALANCING CHANGES[/h2] [list] [*] tweaked values of products : [list][*] Morglux Castle: fun 45->50 [*] Ghostly Ghost Train: fun 35->40 [*] Arcade games: popularity 35->30[/list] [*] lowered the price of : [list][*] Gift Shop from 2000 to 1250 [*] Treasure Cave from 2000 to 1500 [*] Arcade games from 3000 to 1500 [*] Whack-a-mole from 4000 to 3000 [*] Skeleton shy from 3500 to 2500 [*] Whack-a-zombie from 4500 to 3200 [*] Hook-a-peking-duck from 3500 to 2750 [*] Morglux Castle from 20000 to 16000 [*] Quantum Maze from 6000 to 5500 [*] Flux Capacitor from 500 to 400 [*] Speedcap from 15000 to 14000 [*] Attack of the Kraken from 20000 to 18000 [*] Star Flyer from 9000 to 8000[/list] [*] Spiritial Fountain now gives +5 fun to nearby rides instead of +25 capacity to nearby toilets and trash cans [*] when a customers looses at a booth, you now win 200% of the initial price instead of 100% [*] guardian levels are 50% lower in the legacy game mode [*] reduced the amount of customers in the choices minigame from 10 to 6 [*] tweaked the collector achievement: unlock 20 products in the progress tree[/list] [h2]GENERAL GAMEPLAY[/h2] [list] [*] fast mode is now automatically disabled when editing the park and during cutscenes/tutorials [*] added new lines for satanas informing you he can teach you something new [*] satanas now tells you before coming to the park [*] added a tutorial for the night cycle and the cages minigame [*] you can now click anywhere on the screen to speed up text reveal [*] catching a dirty customer now displays the bounty next to the cursor [*] added a flame counter above the progress tree button in the park's UI [*] the bush and the small tree are now unlocked by default when starting a new game [*] tweaked main tutorial [*] added shadows settings (you'll have to load a save file to apply the changes) [*] added a setting to enable/disable the first person floating effect [*] product entrances and exits cannot be obstructed by other products, waiting lines or rails anymore[/list] [h2]BUGFIXES[/h2] [list] [*] fixed finances tab [*] fixed angle slider label color [*] fixed product models being displayed in front of text in the info and shop tabs [*] fixed name and age not being displayed properly when marking a customer as good in the corruption minigame [*] fixed customers twitching after exiting a building [*] fixed bugs related to the legacy game mode [*] fixed detection target not following its customer properly [*] fixed customers not being able to go into ballon shops if there were more than one of them [*] fixed not being able to zoom by pinching in the progress tree [*] fixed day announcer particles [*] fixed satanas's notification bubble slowly drifting away [*] fixed rides cycles getting stuck [*] fixed path choices not getting hidden at the end of the intro tutorial[/list]