0.28.2 THE LEGACY UPDATE is HERE!
Author: CLEDU,
published 3 months ago,
[h1]YOU SHALL CRAWL![/h1]
God is NOT happy with you! He put a curse on you and Satanas and now you're both doomed to rebuild your park over and over again! This is no easy task, as you will have to earn every piece of the new and improved progress tree all by yourself! Will you succeed and thrive nonetheless?
[h1]PATCH NOTES
[/h1]
[h3]NEW - LEGACY GAME MODE[/h3]
Legacy is a time limited game mode: you have 13 in-game days (= 13 minutes) to build a park. On the 14th day, the park is destroyed and you have to start over, keeping only your player level, unlocked products, and completed achievements. This is to encourage players to try different approaches and better manage their park.
In a future update, additional rewards and statistics will be given at the end of a cycle.
- added a button to access legacy from the main menu
- made an exclusive introduction for the legacy game mode
- made an exclusive screen and exclusive titles for legacy
- added a button to delete legacy progress in the main menu (NO GAMEPAD SUPPORT YET)
- saving is automatic in legacy. There is no manual save button.
[h3]REWORKED - PROGRESS TREE[/h3]
- now includes themed objects sorted by categories
- player needs to reach landmark levels to unlock themes
- path tiles are also unlocked when reaching these landmarks
- player avatar is used to show progress
- optimized performances
- made the scene's canvas bigger
- added the ability to zoom/unzoom inside the canvas
[img]https://clan.cloudflare.steamstatic.com/images//45057816/4c9e4562feacb6762ecb118917159dac766967b1.png[/img]
[h3]NEW - SCORCHED THEME[/h3]
- MOVED Lavamatic into this theme
- added scorched ride The Mountain Worm
- added scorched snack
- added scorched drink shop
- added scorched booth
- added scorched super toilets
- added scorched trash cans
- MOVED golden satanas into this theme
- added scorched path
- added scorched minigame
[h3]IMPROVEMENTS TO CORRUPTION[/h3]
- corrupted zones are now displayed using 3D spheres instead of 2D planes to better show their area of effect
- corruption tears and guardians now spawn further away from each other and from the gate
- Added visual and sound feedback when a good customer is admitted in the choices minigame
- updated captions for corruption tears and guardians
[h3]NEW DECORATION SUBCATEGORY - PAVILIONS[/h3]
pavilions are pass-through decorations!
- added wooden pavilion
[h3]GENERAL IMPROVEMENTS[/h3]
- objects and path tiles can now coexist in the same tiles /!\
- loading screen now fades out only after the park loading is done
- enhanced visibility for the mini tutorials trigger bubble and the arrows in the settings
- updated splashscreen
- tweaked futuristic minigame difficulty
- updated merchandizing icon
- added a button to skip mini-tutorials even when the textbox is hidden
- added a warning text for empty categories in the shop
- added a new graph to track incomes from entry tickets
- tweaked Quantic Maze model
- updated Fountain model
- updated animation for the spooky camera
- tweaked level up viuals
- cleaned up old code
[h3]BUGFIXES[/h3]
- fixed customers going on path tiles that are inside objects
- fixed textbox displaying the wrong text after resuming the main scene
- fixed bugs related to object and entities selection in the park
- fixed day timer changing the day during main tutorial
- fixed corruption selection