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Like an aggressively competitive thane at a reindeer-piss guzzling contest, 2D tac-and-slash roguelite Sons Of Valhalla never lets up the pace for even a moment. Whether you’re charging across its pixel-art battlefields slashing and burning increasingly tough-to-crack strongholds, or making quick decisions to get the upper hand in its tug-of-war tactics, the only times Thorald is not doing cool violence, commanding others to do cool violence, or upgrading his camps so that he may act in cooler and more violent ways, is when he’s restoring stamina with a cool slug of mead or violently gnawing at health-boosting meat.

Viking Thorald Olavson is a man possessed. A rival Jarl burnt his village and nicked his wife Raya. In his quest to find her, he’s prepared to do anything - even visit England. As Thorald, you’ll butcher your way up a chain of command in your search for Raya across six stages, each of which sits somewhere between the side-scrolling tactics of Kingdom Two Crowns, the lane strategy of a Warpips, and the slashy/blocky/shooty/dodgy of any 2D ARPG you care to name.

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