EA Module Drop 3: The Wind-Up Toys Update
Author: scharlach,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//42646977/bc076ade7dfcb982f740483d7505e07df5a6d531.png[/img]
[h1]Dear tinkerers,[/h1]
the fourth Early Access content drop just hit, shipping 5 new module of the [b]Wind-up Toy[/b] type.
Also we had to nerf Slopper Johnson and his regeneration cell - sorry, it was way too reliable!
Thank you to everybody who is playing Rogue Voltage in [b]Early Access[/b].
Special thanks to everybody who joined the [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
[h3]NEW MODULES:[/h3]
[list]
[*] Wind-Up Shroom (Uncommon)
[img]https://clan.cloudflare.steamstatic.com/images//42646977/325af7b3a31e3c2ade7d01bf0b2d777fd211beb2.png[/img]
[*] Wind-Up Dino (Uncommon)
[img]https://clan.cloudflare.steamstatic.com/images//42646977/21d79f8c6c661d0f7c801b78669ae3d8f01ed0ac.png[/img]
[*] Wind-Up Mech (Uncommon)
[img]https://clan.cloudflare.steamstatic.com/images//42646977/38f8348e7e6003806bbb18173ee0a53d72a36787.png[/img]
[*] Wind-Up Gorf (Rare)
[img]https://clan.cloudflare.steamstatic.com/images//42646977/1f01e431f2e387798e0ab38f1b856d034e569f33.png[/img]
[*] Toy Hammer (Rare, Unlock assigned to Jessy)
[img]https://clan.cloudflare.steamstatic.com/images//42646977/7068c2c525c7b951bd8eb64383c1c743dc7a792b.png[/img]
[/list]
[h3]CHARACTER BALANCING:[/h3]
[list]
[*] [Nerf] The Regeneration Cell now only heals the player character with the lowest HP. Healing came a bit too easy for Slopper Johnson with his cell. I changed Johnson's Accumulator to a Condensator +1 instead so his net energy generation stays exactly the same!
[img]https://clan.cloudflare.steamstatic.com/images//42646977/d22033d1d2ed2518d807a8054c682aa353c6503a.png[/img]
[*] [Rework] Alice now has a self-encrusting modifier +1 and a regular vulnerability ray +1. This doesn't change her playstyle, but it makes her more flexible when finding an additional blue source and/or blue consumer.
[img]https://clan.cloudflare.steamstatic.com/images//42646977/7f9b39dd1fe9dc6e0560a0d7b11b606b3f5d3650.png[/img]
[/list]
[h3]MODULE DROP REWORKS:[/h3]
[list]
[*] Repair Kit doesn't drop anymore, it was too slow. Instead we have a cracked Shock Absorber.
[*] Magnet Grav+ and Grav- don't drop as loot anymore. They are only available from the consumable shop in camp (they are still very strong! You should play them more!)
[*] Accumulators are now primarily dropping in Common (Bronze) loot instead of Uncommon. Condensators drop more often in Uncommon now.
[/list]
[h3]UI:[/h3]
[list]
[*] New icon for Crust status to make it different from Self-Encrusting
[*] All-new lock status effects for the module debuffs (pollution, recoil, fire, cooldown), making clear why they are locked.
[/list]
[h3]BUGFIXES:[/h3]
[list]
[*] Fixed a bug in which modules on out of order would still receive fire
[*] Fixed a bug in which mergers woudn't lock after activation
[/list]
[h3]KNOWN BUGS (that I still couldn't fix this week):[/h3]
[list]
[*] Saving in camp rerolls jack colors in shop.
[*] Soft lock in tutorial when not following the tutorial instructions.
[*] Sometimes a module's tooltip doesn't disappear normally
[*] Game crashes when exiting after a longer playsession
[*] Storage inductor putting energy only after the regeneration cell already fired
[/list]
Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] .
[h3]If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!![/h3]
Thank you for playing.
All the best from summery Berlin,
Luca