State of the Game #4: Demo Tweaks
Author: scharlach,
published 1 year ago,
Hi everybody,
the demo launch has been a blast! Heartfelt thanks to everybody who tried the demo during Tacticon and in the weeks that followed. The game received a lot of feedback and support, and there are many new eyes on the projects, but there has been also some frustration towards the rather high difficulty and unforgiving gameplay of this unsual game. I heard your feedback: I introduced three difficulty settings.
[h3]Difficulty Settings[/h3]
[i]Beginner[/i] is the one you start with after the tutorial. [i]Normal[/i] should be a bit more forgiving than the old one. [i]Hard[/i] is basically the old values, but I had to change some underlying systems so it doesn't 100% translate. Also, many of you struggled with the Croc Boss. It is a challenging fight for sure, that's why it doesn't attack your generator modules anymore for a more streamlined fight.
There are also some new art assets (such as the new Grav. Polyps in the caves or the new ooze sprites in the sewers) and some new SFX assets.
[h3]Support the Development[/h3]
The community has grown quite a bit the last couple of weeks.
[list]
[*] If you're not in the [b][url=https://discord.gg/bGpnfJFUPj]Discord[/url][/b] already, come join! If you're interested in the game and want to follow its further development, as well as bring in your own ideas and feedback, this is the place to chat!
[*] [url=https://twitter.com/_RogueVoltage][b]Twitter[/b][/url] is still my favored social media platform to share clips. The followership on there has grown to almost 950 so thanks for that!
[/list]
Let me know what you think, I'm excited to hear your feedback.
In the meantime all the best from Berlin,
Luca
[img]https://cdn.akamai.steamstatic.com/steam/apps/1494560/extras/battle.gif[/img]