EA Content Update 5: Camp Drop 2
Author: scharlach,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//42646977/761ac3432595e0cb13ff82b4fbc572571fc02491.png[/img]
[h1]Dear tinkerers,[/h1]
the fifth Early Access content update just hit, this time back to camp, where we've introduced two new buildings to streamline your mid-game runs. Also some bugfixes.
Thank you to everybody who is playing Rogue Voltage in [b]Early Access[/b].
Special thanks to everybody who joined the [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
[h3]Rogue Voltage will be 15% off during German Games Sale and Steam Summer Sale. Tell your nerdy friends![/h3]
[h3]CAMP STRUCTURES:[/h3]
[list]
[*] [New] [b]Gradar Beacon[/b] - Replaces the first battle with a free rare loot drop
[*] [New] [b]Scrap Yard[/b] - Allows loadout modules to be destroyed and transmogrified. Players have asked for this to remove loadout modules that quickly become obsolete.
[*] [Removed] [b]Power Plant[/b]- Merged with Refinery
[*] [Rework] [b]Refinery [/b]- Now allows either upgrading a passthrough, fully charging a storage module or charging a cracked storage module with 1 energy. Potentially more upgrades in the future.
[/list]
[h3]MODULES:[/h3]
[list]
[*] Med-Kit moved from rare to uncommon
[/list]
[h3]UI:[/h3]
[list]
[*] Loot Screen now shows battle rating, module rarity and how the time for the next special loot gets adjusted depending on your rating
[/list]
[h3]BUGFIXES:[/h3]
[list]
[*] Fixed a bug with status effects on modules instantly getting removed
[*] Fixed a hard lock in the tutorial if you ignored the instructions
[*] Fixed a bug in which using a transmogrifier caused a hard lock
[*] Fixed a bug in which modules received too many lock statuses.
[/list]
[h3]KNOWN BUGS (that I still couldn't fix this week):[/h3]
[list]
[*] Controller and Steam Deck support is broken. Sorry about that. We're doing our best to bring it back with the next update.
[*] Saving in camp rerolls jack colors in shop.
[*] Sometimes a module's tooltip doesn't disappear normally
[*] Sometimes the collider of a collector module gets deactivated so you can't click it to wire
[*] Game crashes when exiting after a longer playsession
[*] Storage inductor putting energy only after the regeneration cell already fired
[/list]
Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] .
[h3]If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!![/h3]
Thank you for playing.
All the best from summery Berlin,
Luca