[img]https://clan.cloudflare.steamstatic.com/images//42646977/761ac3432595e0cb13ff82b4fbc572571fc02491.png[/img] [h1]Dear tinkerers,[/h1] the fifth Early Access content update just hit, this time back to camp, where we've introduced two new buildings to streamline your mid-game runs. Also some bugfixes. Thank you to everybody who is playing Rogue Voltage in [b]Early Access[/b]. Special thanks to everybody who joined the [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! [h3]Rogue Voltage will be 15% off during German Games Sale and Steam Summer Sale. Tell your nerdy friends![/h3] [h3]CAMP STRUCTURES:[/h3] [list] [*] [New] [b]Gradar Beacon[/b] - Replaces the first battle with a free rare loot drop [*] [New] [b]Scrap Yard[/b] - Allows loadout modules to be destroyed and transmogrified. Players have asked for this to remove loadout modules that quickly become obsolete. [*] [Removed] [b]Power Plant[/b]- Merged with Refinery [*] [Rework] [b]Refinery [/b]- Now allows either upgrading a passthrough, fully charging a storage module or charging a cracked storage module with 1 energy. Potentially more upgrades in the future. [/list] [h3]MODULES:[/h3] [list] [*] Med-Kit moved from rare to uncommon [/list] [h3]UI:[/h3] [list] [*] Loot Screen now shows battle rating, module rarity and how the time for the next special loot gets adjusted depending on your rating [/list] [h3]BUGFIXES:[/h3] [list] [*] Fixed a bug with status effects on modules instantly getting removed [*] Fixed a hard lock in the tutorial if you ignored the instructions [*] Fixed a bug in which using a transmogrifier caused a hard lock [*] Fixed a bug in which modules received too many lock statuses. [/list] [h3]KNOWN BUGS (that I still couldn't fix this week):[/h3] [list] [*] Controller and Steam Deck support is broken. Sorry about that. We're doing our best to bring it back with the next update. [*] Saving in camp rerolls jack colors in shop. [*] Sometimes a module's tooltip doesn't disappear normally [*] Sometimes the collider of a collector module gets deactivated so you can't click it to wire [*] Game crashes when exiting after a longer playsession [*] Storage inductor putting energy only after the regeneration cell already fired [/list] Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] . [h3]If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!![/h3] Thank you for playing. All the best from summery Berlin, Luca