I'm late almost for a week with an update log, but some of you might already play the new version. Sorry for being late, I have a strange excuse, but I do version preview covers in a strange way in game and capturing blast was quite tricky. Also, v0.22.3 was a bug fix uploaded a long ago, so I didn't even bother to post a release note. [h1]Skillwood - v0.22.4[/h1] [h2]Combo skills[/h2] Now you can see a combo meter above hitbar. It increases every time you land a perfect hit in the green area and resets when you do a non perfect hit or over time. There's only one skill right now, from start every 30 perfect hit will trigger blast that will hit additionally the tree or rock that you just hit and other rocks and trees nearby. You can upgrade damage multiplier and decrease combo count needed with new prestige upgrades. [img]https://clan.cloudflare.steamstatic.com/images//44832356/26ede45673f247aa541831cf7baa20d37850286a.gif[/img] [h2]New map[/h2] Now on top of the existing map after prestiging there is an alternative map so the prestige would feel less repetative. Since I still don't have procedural generation this thing took me a week to do, this is an unreasonable level of maunal work, so I hope it at least helps with repetativeness. [img]https://clan.cloudflare.steamstatic.com/images//44832356/bb967791bb2bf5d7cb613948f01ad26afd65a043.png[/img] [h2]Player monuments[/h2] I added the player monuments to prestige world so you can change the player any time you prestige. Right now there's still only two players, but I hope to fix it in future. [img]https://clan.cloudflare.steamstatic.com/images//44832356/58ea5e0ba77bb419140eaadd45b50c7461e82693.png[/img]