Content Update v1.2.0
Author: Kitty Games,
published 2 months ago,
After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made.
In the CommunityHub I also create a few topics about background information and numbers.
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[h2]- Simple Idle Mods:[/h2]
There are now five mods available in the game, which enable an individual gaming experience with different effects:
- Super Idle Mod:
No XP-Unlock for Buildings.
(It's your desire e.g. Manager instant available, prices remain unchanged.)
- Pay4Clicks:
Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below).
- LimitedResets:
NG+ can only be activated if there is credit available, which is earned via MinenLevel.
- Super Intensive Mod:
Dramatically increases various costs for more grind!
- FullPotential:
Increases the Same-Level-Bonus and adds more levels to it for even more production.
[b]-> The mods can be activated and deactivated at will (even when stuck).
-> The mods can be combined as desired.
-> The mods are compatible with endless mode.[/b]
[h2]- Spielstände eingebaut:[/h2]
With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded.
From now on you can create three savegames.
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Have fun with SIM
Thanks for playing
Kitty