After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made. In the CommunityHub I also create a few topics about background information and numbers. ---------------------------------------------------------------- [h2]- Simple Idle Mods:[/h2] There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. [b]-> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode.[/b] [h2]- Spielstände eingebaut:[/h2] With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded. From now on you can create three savegames. ---------------------------------------------------------------- Have fun with SIM Thanks for playing Kitty