[h1]Content Update v1.1.0[/h1] [u][b]Thank you very much for the feedback so far.[/b][/u] After reviewing here are the changes: ---------------------------------------------------------------- [h2]- Endless Mode added:[/h2] "Endless" well, at least until the variables reach maximum, then it's all over. (I wonder if anyone can do that ... hmm ... I am excited.) After completing the Final Research the Endless Mode can be activated. It'll be huge fun for all those, who love to grind just for the grind. Two notes: 1. No new achievements: For more informations take a look at the communityhub discussion "Hardcore Achievments". 2. Balancing: "Endless" needs a bit of time investment. I'll test and publish more updates if necessary over the next few days. Feel free to give feedback. [h3]Gamemechanics changes:[/h3] - PiperGbR grants cost reduction of 75% per level, with a new maximum level of 15. Upgrade costs now scale in form of 1E, 1Z, 1Y, etc. instead of the story cost jumps. - Factory upgrades for the Mines can now level to a maximum of 20, given each Mine a maximum production speed of 0.1 seconds. - The "Same Level" Bonus for Mines is no longer capped at level 600. ---------------------------------------------------------------- [h2]GAMEMECHANICS CHANGES[/h2] [h3]- "All Achievements" added:[/h3] It's really embarrassing to say, but I a passioned achievement hunter, forgot the most important achievement of all "All Achievements". No it is available. If already all achievements are done, just load your savegame and wait a few seconds, it will pop up automatically. (While testing no errors occured, but do you know Murphy? He loves to punch you right in your face. So if anything goes wrong, just yell. ) [h3]- Balancing:[/h3] Some values got adjusted, this grants faster access to automation. Werte wurden angepasst, um schneller Zugang zu Automatisierung zu gewähren. Were in return some costs got raised too, to keep everything in balance. [h3]XP unlock costs:[/h3] Building 1 from 50 XP to 25 XP decreased Building 2 from 5.000 XP to 1.250 XP decreased Building 3 no changes Building 4 from 5G XP to 12,5G XP increased. [h3]Manager- and Factory-Upgrades for Mines got raised:[/h3] Each of the eight upgrades per category became more expensive by a factor of 10 Example: 800.000 Res is now 8.000.000 Res etc. [h3]Final Research costs:[/h3] To fit in new balancing, inital costs raised from 50Z to 10Y. [h3]- New Tutorial:[/h3] Until now Ferdinand presented some hints when clicked first time on a certain item. Now a short and guided tutorial tour starts at the beginning of a new savegame. (Can be skipped. No effect on existing savegames.) ---------------------------------------------------------------- [h2]TECHNICAL CHANGES[/h2] - Window mode ist noch free sizeable, just drag one of the corners an resize it. (Not the best solution, but a solid workaround. Nicht die beste Lösung, aber vorerst der beste Workaround. Depending on how things go, I may or may not make further adjustments.) - Minor problems fixed. ---------------------------------------------------------------- Enjoy playing. Thank very much for playing my game and any feedback. Feel free to contact me via the communityhub or pn for any questions/problems/feedback. Greetings Kitty