Hi everybody, the second patch of Silence of the Siren is now live on Steam! While this update contains mostly fixes of issues we gathered from reports on Discord and also here in Discussions, the art and design team have also been busy in the meantime, working on new UNSS units, Sovereign Fleet campaign and also new skirmish maps. Also, following feedback we received and some of our own observations, we're also working on a balance update of skills, abilities and items. Last, but not least, we're preparing a detailed plan for the bigger updates that will arrive during the first stage of the Early Access development. Stay tuned! Release notes - version 84d98610: [h2]Features and changes[/h2] - Implemented selectable starting commanders for all players in custom scenario/hotseat setup, more improvements to come! - Disabled retreat from bases - Disabled 'neutral army join' dialog buttons while moving a unit - Pirates Captain unit: added custom shoot up and down animations - Blast wave cannon attack now has proper vfx - Updated Capt. Holester's lore shown in the commander card - Improved AI estimate losses on enemy turrets and outposts - Unified how clicking on commander portraits works in the right panel and in the gateway panel - Added QLoc and QLoc translators to credits/language tooltips, switched Chinese to '简体中文' in the language list in options [img]https://clan.cloudflare.steamstatic.com/images//43007216/69f16847828217e4cd36b85d4bddbeaabc86ac95.png[/img] [h2]Fixes[/h2] - Hotfixed a rare crash that happens when showing the tooltip which calculates enemy hazard - Fixed corrupted save prevents other saves from loading in the load dialog - Fixed events on commanders not triggered on AI heroes attacking the player, this is a possible cause of some progress blockers reported in the campaign - Fixed inventory still remembering last consumable slot when a consumable is used on commanders portrait, other items would then be returned to this slot even if they're from another class - Disabled switching of unit stacks after splitting a stack by dropping one unit by right clicking. This could lead to a situation where the unit on the cursor wouldn't have a place to return to and could cause the player to get extra units when closing the panel while still holding the unit - Fixed switching from moles' base slave camp to other panels using the buttons/keyboard shortcuts didn't save which units have been hired so allowing the player to hire infinite units - Fixed admiral's portraits in Campaign 3 and 4 - Fixed 'Lure local beast' bio ability doesn't take into account daytime for monsters that transform - Fixed lights from turrets stuck on after the turret has been destroyed - Fixed commander list not scaling correctly with "narrow" resolutions like 16:10 or 5:4 and causing a gap in the panel on the right - Fixed wrong font used in headings of black market and boot camp - Fixed unit can sometime move after it is stopped by a turret in siege - Fixed wrong tooltip on fusion core icon in resources in dialog panel - Fixed a few reported issues on the following maps: Confluence, Fossorian campaign 3, Bridges too far - Fixed commanders moved in the campaign via scripted events weren't correctly removed from the base they were visiting - Fixed heavy turret missing its lore text and had wrong image - Fixed training commanders were getting selected by the next commander button - Fixed wrong hit positioning on turrets - Fixed commanders starting with the collector skill do not have extra equipment slot, fix error when forgetting collector at altar of clean slate - Fixed broken layout in unit tooltip (the one shown over unit icons under buildings in building catalog) - Fixed most of unit attribute icons wouldn't show tooltips in the smaller unit hiring panels - A lot of fixes in English texts (typos, use of elipses, ...) - A lot of fixes in Hungarian texts