The base is the main center of your operations as we shared in a previous [url=https://steamcommunity.com/games/2147380/announcements/detail/3708194360588795643]Steam post showcasing the Fossorian base[/url]. But how do you control it? Let’s have a look at the UI and all the useful features. [img]https://clan.cloudflare.steamstatic.com/images//43007216/05258e2b4aa0e86d5dce904254adc8fec173ae47.png[/img] When you enter the base, you can see all the constructed buildings. You can simply click on any structure to use it or access its most common functions via a small shortcut panel. Get new units in the Recruitment Center, hire new commanders in the Fossorian Tavern or trade resources at the Trading Center. All units which are defending the base are visible in the garrison panel. Also notice the right panel with detailed information about income, unit growth, list of all bases, location of the base on the minimap, current day cycle and also a row of quick access buttons which give you another quick way to access the different functions. [img]https://clan.cloudflare.steamstatic.com/images//43007216/36afdadc3f63e9d6135fd86c26bd83349d3a0a9d.png[/img] The Structures panel shows all buildings which have been or can be constructed at the base. There are several categories of buildings from the economically focused ones like the Tax Bureau and Replicator to the seven upgradeable recruitment buildings like Ratling Slum or the Hammerite Tower. When your base is strong enough, you’ll of course want to protect it and the structures attached to your Fossorian Stronghold like Defensive Tower or a floating Minefield are the best for that. And if you want to teach your commanders new abilities, make sure to construct and upgrade the Academy. As you can see on the screenshots, if there are dependencies between different buildings, we highlight them with a slight glow so it’s clear which buildings you need for your next upgrade. [img]https://clan.cloudflare.steamstatic.com/images//43007216/36c0efeebad8bd5e4eb4203ad747188be18a6c28.png[/img] If you have enough resources, you can build a new building once per turn. Many buildings can be upgraded to unlock new functions or the second tier of the unit they produce. If you lack resources, make sure to use the Trading Post, where you can exchange your surplus resources for what you actually need. Unfortunately, the prices are quite unfavorable for you and only get better when you have more bases and more Trading Posts. [img]https://clan.cloudflare.steamstatic.com/images//43007216/f94e25802ab78e6a0359726c6fbc1485ce9c0309.png[/img] Each cycle every base and its buildings produce a limited number of units for hire. You can have a look at your new units in the Recruitment Center. The interface gives you detailed info about every unit in the base, its statistics and capabilities like which units have a ranged attack. [img]https://clan.cloudflare.steamstatic.com/images//43007216/4611988a3a77ae0862e485ce51b3c9c53f3a734d.png[/img] You can also read a bit about their role in the lore. If you are in a hurry, there are shortcut buttons available for all the most common hiring actions. [img]https://clan.cloudflare.steamstatic.com/images//43007216/66f219fe080293cbbcfc82b1c3e6c215bf967e67.png[/img] When you recruit units, you of course also need a commander to lead them. Although individual units can defend the base by themselves, they cannot leave it without a commander. If there are two commanders in the base, you can also activate their meeting panel. That will allow you to not only exchange units, but also equipment or consumables, helping you to manage the strength of specific armies. This panel is still deeply work in progress, but the functionality will remain the same. [previewyoutube=eZ7NS2tmqHc;full][/previewyoutube] Capturing and upgrading your bases is crucial for your economy, but it must always be balanced with other elements to ensure victory. Never underestimate the need to explore. Good usage of all advantages the map gives you can be just as important, but that is something we will show you more about in the future. How do you like the UI and features we have shown you so far?