Hi everybody, exciting times! Silence of the Siren launches in Early Access on Monday! For us this marks an important point of a ~4 year development journey and you can imagine how excited we are to finally see our game released into the wild! :) For all the HoMM fans on the team, this has been a bit of a dream project and we hope you'll enjoy the game, just like we have had a great time working on it and allowing ourselves to get creative with the weird sci-fi settings and related game mechanics. The development wasn't without its challenges, like running pre-production during lockdown, but that makes us even more proud that we've reached this important milestone. [h2]What you can look forward to in the EA Build[/h2] A quick recap: Three playable factions, one of them, the Fossorians, also come with a story campaign. Then there are 9 custom skirmish maps, lots of buildings, skills, abilities and equipment! From our testing it looks like the overall playtime is already way over 30 hours (or even more, if you like to explore every nook and cranny like some of us do). :) Some interesting and helpful features: [list] [*] Day-night cycle affecting not only graphics, but also some units [*] Building mechanics on the map [*] A lot of useful shortcuts in the UI, like highlighting interactive objects, enemy movement range and more [*] Orbital layer, dangerous zones, teleports, shortcuts and side quests to spice up the maps [/list] More about some of the [url=https://store.steampowered.com/news/app/2147380/view/3772387776710047557]UI features[/url] and [url=https://store.steampowered.com/news/app/2147380/view/4262180872188102593]graphical features[/url]. [img]https://clan.cloudflare.steamstatic.com/images//43007216/fb995595d75a71c4c31eb3b90d2a42ddea48e885.jpg[/img] [h2]Road ahead[/h2] From the last few rounds of testing the game looks very stable, but we of course anticipate some rare issues to pop up after release, so we'll pay proper attention to fixing these first. Then, what you're all looking for, the updates: we have been able to update the game regularly, so this will continue and you'll see the remaining branches of the story campaign arrive, accompanied by the two remaining factions and the main features for the full game, like the map editor and scripting system. We aim to stay in EA for roughly a year to complete all the content and features on our list: [img]https://clan.cloudflare.steamstatic.com/images//43007216/cf10f72194810fd0da2c61d2a011c0914a1df757.png[/img] [h2]Join our community![/h2] First, let us take this opportunity to thank everybody who joined us in the different testing stages over last year. We can tell how much better the game is and how stable it has become thanks to all the feedback and bug reports. We're looking forward to listening to and working with you during the Early Access stage to make the game even better as it approaches its full release. Feel free to join our [url=https://discord.gg/NedKj9km]Discord[/url] server! Also, for any [b]content creators[/b] out there, we'd love to see you make videos/stream the game. Feel free to reach out, we are happy to provide keys to reasonably-sized channels aimed at similar games and genres! Now let us compile one last build of the game with latest fixes and fingers crossed everything goes smoothly on Monday! :) [img]https://clan.cloudflare.steamstatic.com/images//43007216/774208c2034a0f987409afdfd9c14f95a9e9ea29.jpg[/img]