Update 1.2.2 - Fixes & Quality of Life, again
Author: tobspr,
published 4 years ago,
Hey guys!
Here's another update with fixes and quality of life updates, a lot of them come from the community (you!) actually.
I took a bit of a break after the wires update since that was really a huge update, but I really like working on shapez, so be prepared for a few upcoming updates! (For the roadmap check the last post).
This update includes:
[h3]Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)[/h3]
Well, this one was a bit annoying to track down, but belt readers (and basically every other building) could actually slow down a belt under certain circumstances.
This should fix the throughput issue, however there are some other issues left which I am aware of, for example the double painter being *just a tad* too slow. I'm working on that!
[h3]Added the ability to edit constant signals by left clicking them[/h3]
This should be a huge QoL - since before, you would have to destroy and re-place the signal!
[h3]Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)[/h3]
This is pretty easy to show within an image:
[img]https://i.imgur.com/6xsg4MO.png[/img]
[h3]You can now add markers in the wire layer (partially by daanbreur)[/h3]
Markers now remember in which layer they were created, and also restore to that layer when clicking it.
They also have a different icon now:
[img]https://i.imgur.com/Y21Lq8n.png[/img]
[h3]Further changes[/h3]
- Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock)
- Allow to cycle variants backwards with SHIFT + T
- Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal)
- Add button to unpin shapes from the left side (by artemisSystem)
- Fix middle mouse button also placing blueprints (by Eiim)
- Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock)
- Fix UI using multiple different save icons
Looking forward to your feedback!