Hey guys! Here's another update with fixes and quality of life updates, a lot of them come from the community (you!) actually. I took a bit of a break after the wires update since that was really a huge update, but I really like working on shapez, so be prepared for a few upcoming updates! (For the roadmap check the last post). This update includes: [h3]Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)[/h3] Well, this one was a bit annoying to track down, but belt readers (and basically every other building) could actually slow down a belt under certain circumstances. This should fix the throughput issue, however there are some other issues left which I am aware of, for example the double painter being *just a tad* too slow. I'm working on that! [h3]Added the ability to edit constant signals by left clicking them[/h3] This should be a huge QoL - since before, you would have to destroy and re-place the signal! [h3]Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)[/h3] This is pretty easy to show within an image: [img]https://i.imgur.com/6xsg4MO.png[/img] [h3]You can now add markers in the wire layer (partially by daanbreur)[/h3] Markers now remember in which layer they were created, and also restore to that layer when clicking it. They also have a different icon now: [img]https://i.imgur.com/Y21Lq8n.png[/img] [h3]Further changes[/h3] - Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock) - Allow to cycle variants backwards with SHIFT + T - Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal) - Add button to unpin shapes from the left side (by artemisSystem) - Fix middle mouse button also placing blueprints (by Eiim) - Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock) - Fix UI using multiple different save icons Looking forward to your feedback!