Hey guys! This is the first update for the Puzzle DLC since the release on Tuesday! Here are the included changes: [h3]Changes[/h3] [b]Goal acceptors now reset after getting no items for a while[/b] This fixes a big complaint about being able to "cheat" on puzzles by queuing items on a belt for example. Now the goal acceptors will reset whenever they don't get any input for a while, which should effectively prevent this :) [b]Further Changes[/b] [list] [*] Added button to clear all buildings / reset the puzzle [*] Allow copy-paste in puzzle mode [*] Fixed level achievements being given on the wrong level [*] Fixed blueprint not properly clearing on right click [*] Updated translations [/list] [h3]Future Plans[/h3] The Puzzle DLC feedback has been really overwhelming so far, and I have a lot of plans for it! Here are a few of the things I plan to add within future updates (Although I can not give a timeline on that yet): - "Next Puzzle" Button (This is super high priority for me) - Searching puzzles by name, author and more (Also very high priority) - "Featured" section where selected puzzles will be presented, which rotates once a week or more - Allowing to specify hints for your created puzzles - Persisting progress, so you can come back to a puzzle later and continue where you left - Better moderation and discovery of puzzles, so it is easier to find good puzzles - Allowing to disable building variants, not only buildings - Maybe: Allowing to mark buildings as "fixed" so they will appear in the puzzle and can not get removed - Maybe: Allow specifying the required throughput on Goal Acceptors. - Maybe: Puzzles with the wires layer, which will be shown in their own category then This is quite a list and it will take some time to work through it, so please be patient! :) Let me know what you think! ~Tobias