Update 1.4.2 - Puzzle DLC Update #1 & Future Plans
Author: tobspr IT Solutions,
published 3 years ago,
Hey guys!
This is the first update for the Puzzle DLC since the release on Tuesday! Here are the included changes:
[h3]Changes[/h3]
[b]Goal acceptors now reset after getting no items for a while[/b]
This fixes a big complaint about being able to "cheat" on puzzles by queuing items on a belt for example. Now the goal acceptors will reset whenever they don't get any input for a while, which should effectively prevent this :)
[b]Further Changes[/b]
[list]
[*] Added button to clear all buildings / reset the puzzle
[*] Allow copy-paste in puzzle mode
[*] Fixed level achievements being given on the wrong level
[*] Fixed blueprint not properly clearing on right click
[*] Updated translations
[/list]
[h3]Future Plans[/h3]
The Puzzle DLC feedback has been really overwhelming so far, and I have a lot of plans for it!
Here are a few of the things I plan to add within future updates (Although I can not give a timeline on that yet):
- "Next Puzzle" Button (This is super high priority for me)
- Searching puzzles by name, author and more (Also very high priority)
- "Featured" section where selected puzzles will be presented, which rotates once a week or more
- Allowing to specify hints for your created puzzles
- Persisting progress, so you can come back to a puzzle later and continue where you left
- Better moderation and discovery of puzzles, so it is easier to find good puzzles
- Allowing to disable building variants, not only buildings
- Maybe: Allowing to mark buildings as "fixed" so they will appear in the puzzle and can not get removed
- Maybe: Allow specifying the required throughput on Goal Acceptors.
- Maybe: Puzzles with the wires layer, which will be shown in their own category then
This is quite a list and it will take some time to work through it, so please be patient! :)
Let me know what you think!
~Tobias