[h1]Performance Improvements[/h1] Awesome news - the game will now run up to 60% faster! I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the connections between buildings by precomputing a dependency graph. This allows me to perform a lot of calculations when you place/remove a building and not doing it every tick! (Should have done that earlier, but I simply didn't get to it). So, this is only one part of a huge series of performance improvements I have planned - But it should already run much smoother now! PS: This only affects the tick-rate. The rendering remains unchanged, but optimizations there are planned too. However, the tick-rate is the major part which potentially causes lag. PPS: Performance improvements and refactorings always have big potential to break stuff - Please report anything suspicious in the discord! :) PPPS: Looking forward to insanely big mega factories now! PPPPS: If you're a C++ guy you'll know why I used the affix and not the suffix on the announcement cover ;) [h1]My Strategy Game Bundle[/h1] I also just released the "tobspr's Strategy Game Bundle"! It includes all my strategy games: - YORG.io - YORG.io 3 - shapez.io If you enjoyed shapez.io, you should definitely have a look, and its also a great way to support me! Check it out here: [url=https://store.steampowered.com/bundle/15323/tobsprs_Strategy_Game_Bundle/]tobspr's Strategy Game Bundle[/url] Have a nice remaining Sunday! ~ Tobias