Update 1.1.2 - Huge Performance improvements!
Author: tobspr,
published 4 years ago,
[h1]Performance Improvements[/h1]
Awesome news - the game will now run up to 60% faster!
I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the connections between buildings by precomputing a dependency graph.
This allows me to perform a lot of calculations when you place/remove a building and not doing it every tick! (Should have done that earlier, but I simply didn't get to it).
So, this is only one part of a huge series of performance improvements I have planned - But it should already run much smoother now!
PS: This only affects the tick-rate. The rendering remains unchanged, but optimizations there are planned too. However, the tick-rate is the major part which potentially causes lag.
PPS: Performance improvements and refactorings always have big potential to break stuff - Please report anything suspicious in the discord! :)
PPPS: Looking forward to insanely big mega factories now!
PPPPS: If you're a C++ guy you'll know why I used the affix and not the suffix on the announcement cover ;)
[h1]My Strategy Game Bundle[/h1]
I also just released the "tobspr's Strategy Game Bundle"! It includes all my strategy games:
- YORG.io
- YORG.io 3
- shapez.io
If you enjoyed shapez.io, you should definitely have a look, and its also a great way to support me!
Check it out here: [url=https://store.steampowered.com/bundle/15323/tobsprs_Strategy_Game_Bundle/]tobspr's Strategy Game Bundle[/url]
Have a nice remaining Sunday!
~ Tobias