Hey guys! I'm back from my vacation and already have an update prepared for you! I'll give you a quick summary and then tell you a bit about my future plans as always! [h1]Changes[/h1] [h2]Pipette[/h2] Many people have requested this - You can now pick-up the building below your mouse cursor with "Q" (configurable)! The pipette is available from the very beginning. Looking forward to your feedback! [img]https://i.imgur.com/cCOUpcM.gif[/img] [h2]New soundtrack[/h2] The game soundtrack has been extended and now consists of 4 songs with over 13 minutes of playtime! It should be much less repetitive now - looking forward to your feedback! It was composed by Peppsen - you should definitely check him out on [url=https://soundcloud.com/pettersumelius]Soundcloud[/url]! [h2](Almost) unlimited marker names[/h2] Markes can now be 71 characters long! You can totally break your UI with this now, but I don't feel responsible! (Contribution by Joker-vD) [img]https://i.imgur.com/HG6oZ5H.png[/img] [h2]Compact Building Infos[/h2] There is now a "Compact Building Infos" setting which will hide the description and image from the building info panel. This can be useful if you want it to be more compact. [img]https://i.imgur.com/gVxYKzV.png[/img] (PS: You might notice I also fixed the hub marker being overlayed by the panel) [h2]Dark theme everywhere[/h2] The dark theme is now also active in the menu! (Contribution by dengr1065). [img]https://i.imgur.com/TNWocFI.png[/img] [h2]Improved Keybindings Panel[/h2] I reworked the panel in the upper left which shows available keybindings - Now it is more consistent, and the shortcuts for cutting, pasting and deleting have been moved there as well. It was also not showing the right shortcuts sometimes, which should be fixed now. [h2]Further changes[/h2] - Minor performance improvements by caching extractor items (by Phlosioneer) - Automatically deselect area when selecting a new building - Fix belt planner not placing the last belt - Fix buildings getting deleted when right clicking while placing a blueprint - Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs) - Fix buttons not responding when using right click directly after left click (by davidburhans) - Fix hub marker being hidden by building info panel - Disable dialog background blur since it can cause performance issues - Added simplified chinese translations - Update translations (Thanks to all translators!) [h1]What's next?[/h1] There is a lot on my todo list, but the next thing will be the [b]wires[/b] update! I actually made a survey in the discord which showed a more or less clear outcome: [img]https://i.imgur.com/tPjYfS9.png[/img] So, the wire update will take some time (expect two weeks at least!), so I will keep you busy with minor updates while working on this huge update - just so you know what's going on! I am also aware that the game can run pretty slow on later levels, especially if you don't delete old parts of your factory after they get unused. This is something on my todo list which I want to work on after the wires update! (Since it got prioritized 2nd highest by you!) Besides of that, there are a lot of minor things (Like support for color-blind people, fixing bugs and more!) which I will be working on in parallel!