Update 1.1.14 - Mirror, Tunnels, Markers ...
Author: tobspr,
published 4 years ago,
Hey there!
I just pushed another update with a lot of cool stuff!
[h1]Reworked Markers[/h1]
Markers now are way cooler! First of all, the HUB Marker now shows a compass once your hub is no longer visible:
[img]https://i.imgur.com/o5tBOlN.png[/img]
But even better: You can now include short keys in the markers which will render as a shape!
[img]https://i.imgur.com/Z7LVIAi.png[/img]
Explanation: Short keys are a way of describing how a shape looks. For example, the shapes above are called "CgScScCg" and "RpRpRpRp:CwCwCwCw" - If you are interested in more details, check out the [url=https://viewer.shapez.io]Shapez.io Viewer[/url] which is a tool to generate and view the shapes!
If you enter a short key as a marker name, it will automatically render it everywhere - Isn't that cool!?
[h1]Mirrored Painter[/h1]
So, many people were asking about mirroring buildings, and the main problem here was the painter - Which is why I added a mirrored variant! I feel like this should be enough and there is no further need for mirroring then - Let me know what you think! (It is unlocked the whole time)
[img]https://i.imgur.com/OEOPckP.png[/img]
[h1]Tunnel Placement[/h1]
When placing tunnels, the game is now much smarter about that! An image says more than a thousand words, so lemme show it off:
[img]https://i.imgur.com/rtg7UEe.gif[/img]
They will automatically remove unused belts inbetween now and you can now drag them properly!
PS: 1.1.13 was a minor update which only updated translations, which is why I didn't post about that :)