Hey guys! So, I spent some time on getting the [b]linux builds[/b] to work and just published them! Please give me feedback if everything works properly, because admittedly I'm not a linux expert! :) (So, even if everything works, feel free to leave me a message in the #feedback discord channel so I know everything is good!) While I was on it, I figured it would be easy to also integrate [b]steam cloud saves[/b] - so those are also available in this update now! Besides of that, I'm currently [b]working on a fix for broken savegames[/b], this has the following reason: - The game saves your progress automatically and asynchronous, to make sure it doesn't lag - This process can (especially on larger bases) take up to 5 seconds or more. - If you exit the game within that time, the write-process will be disrupted and thus you will end up with a corrupt file - Unfortunately its not possible to restore the file, once corrupted. The fix here is to implement a mechanism which many programs already have: Write a secondary file, and once written rename it to the original file. This ensures that the content is written as whole. It's not easy to integrate and takes some time, but I'm giving my best! Be sure to also check the [url=https://store.steampowered.com/newshub/app/1318690/view/2217407126539907702]Roadmap Announcement[/url] to see what I'll be working on! [b]PS: [/b]If you are interested in helping with the translations, check out the [url=https://github.com/tobspr/shapez.io/tree/master/translations]Translations on GitHub[/url]! [b]PPS:[/b] Northernlion played shapez.io! This is so cool! [url=https://www.youtube.com/watch?v=F4jqFXYc3R0]Check out the video[/url] [b]PPPS:[/b] I'm so overwhelmed by all this positive feedback! Love you guys! (And I can hardly keep up, please don't be mad if I don't respond instantly!)