Roadmap / Future development
Author: YORG.io,
published 4 years ago,
Hey guys!
First of all, thank you for all the positive feedback on the game! I really appreciate it and it shows me that this game has potential, as well as motivating me to push it even further!
I am trying to be in constant contact with the community (you!), especially on discord - I'm usually available there the whole day and trying to respond to everything (Although this can get hard at some point).
I'm also doing surveys there (Like the circuit survey) - So I [b]really[/b] recommend to join the discord if you want to know whats going on!
I also appreciate all the pull requests I am getting (Those are community contributions), although there are just too many - Reviewing and testing them takes time, and not every PR does add an immediate value, and might even break the game. So - I'm trying to catch up, but please notice that it might take a long time until your PR is merged / commented on! :)
So, getting to the point - Here are my plans on what I want to implement. Not all of those are finished ideas and might drastically change, but I thought it'd be worth mentioning so you can see how this game will evolve!
PS: If you are interested in more details, check out the [url=https://trello.com/b/ISQncpJP/shapezio]Trello Page[/url] - It also lists known bugs and stuff.
PS2: I'm working on the game in my [i]free time[/i] (I still have a full-time job) - This means it will take some time for everything to be implemented and updates will take a bit longer. I'm trying to keep you constantly updated though! My long term goal is to be able to work on shapez.io full time.
[h1]Roadmap / Planned Features[/h1]
[h2]Wires[/h2]
This is a topic which I suggested and which so far has received over 200 votes (The highest voted survey in the shapez.io history).
[img]https://clan.cloudflare.steamstatic.com/images//37880356/5135794f15e5e417aeeb1af237345c67082b7c14.png[/img]
This definitely will be fun to implement! I plan to add wires at a late state of the game, where you have most things unlocked - So this is actually a huge feature which will only affect a minority of players, but I still think its super cool!
[h2]More buildings[/h2]
There are several buildings I can imagine, but its really difficult to add new buildings - Every building could potentially break the game or make it less fun actually.
Things I'm considering:
- Compact 1 to 2 balancer (Alternatively compact 1 to 3, and replace the two 2 to 1 mergers with a single 3 to 1 merger to reduce amount of variants)
- 3x1 / 4x1 stacker
- De-stacker (Somebody already made a PR)
This is not a complete list and there is no guarantee that any of the above mentioned buildings will make it into the game! Still, I thought I'd share with you what I am considering so far.
[h2]Color blind mode[/h2]
Right now the game is unplayable as soon as you have to mix colors. I want to make it accessible to everybody and thus there is the need for a color blind mode.
This is a super difficult topic, and I still haven't figured out on how to solve it in an elegant way. (Ideas appreciated!)
[h2]Story mode[/h2]
Right now there is only one mode, and one could call it the "Sandbox" mode - no costs for buildings and no restrictions on how many you can place (Except for blueprints).
I plan to add a seperate story mode where every building has a cost (The cost will be a certain shape) - I definitely need to try out how this feels when playing it!
[h2]Customizable Maps[/h2]
I think it would be super cool to be able to influence the map generation - Share seeds with friends, control which shapes appear on the map and in which density.
[h2]Mods[/h2]
So, this is a big topic. I haven't decided yet on how I want to distribute the mods, but seeing the amount of contributions on github I can imagine a lot of potential mods! This is something I'm still planning (I also need to do some research on how the steam workshop works).
[h2]More types of shapes[/h2]
This is a difficult one, since every shape part needs to be stackable on others. People have already created more shapes in their self-built versions of the game, but those partially don't stack well (They look super cool though!).
[h2]Even more ...[/h2]
So, this is just a super small list of what I am planning so far! I did miss a lot of stuff for sure. However, trying to keep you updated and I'm looking forward to your feedback!