Devlog #005 - Status Update and Update Preview
Author: tobspr,
published 4 years ago,
Hey guys!
I'm sorry for not writing a devlog for about two weeks, I have been super busy in real life because I'm currently moving and also have a lot to do on my main job!
[h1]New way to submit feedback, bugs, suggestions[/h1]
I have been working on changing the way to provide feedback, since I got overwhelmed by the amount of suggestions and feedback (I get like 300 messages a day ...).
So, here is how I ask you to provide feedback, report bugs, submit suggestions etc etc.
I kindly ask you to start from the top and work through to the bottom, without skipping steps.
[olist]
[*] Ask in #bugs / #feedback / #questions on the [url=https://discord.com/invite/HN7EVzV]discord server[/url] first, if you are uncertain if it is really a bug or an issue or your side, or if you want to gather the feedback of other players first for a suggestion.
[*] Visit the [url=https://trello.com/b/ISQncpJP/shapezio]Trello Board[/url]
[*] Check if your suggestion, bug, etc is already there - If so, vote for it - Don't worry, I will see it :) (You have to be signed in on trello).
[*] If not, check if it's already reported on the [url=https://github.com/tobspr/shapez.io/issues]GitHub issues page[/url]
[*] If it's not reported there, create a new issue [url=https://github.com/tobspr/shapez.io/issues/new]here[/url]
[*] I will then have a look (This can take days or weeks) and convert it to trello, and comment with the link. You can then vote there ;)
[/olist]
I hope this makes it easier for both sides! It might sound confusing at first, but it saves me a lot of work! :)
PS: You can of course still submit feedback etc. on the steam discussion board. Just notice that I check that very irregulary and it might take some time for me to respond, if at all.
[h1]Update Preview[/h1]
Since there will be no minor updates until the big wires update, I'll give you a bit of a spoiler what features [b]besides[/b] of the new content will also be in!
Notice that [b]not all of them are already implemented[/b] (Just a few)- It's just a summary on what I plan for the update.
If you want to test some of them, you can become a beta tester by joining the [url=https://discord.com/invite/HN7EVzV]discord server[/url] and checking out the #auto-roles channel.
[h2]Compact splitters / mergers[/h2]
The current balancer has a compact variant, which has two inputs and one output. This is very handy for merging outputs, but there is no equivalent for the splitter. I plan to change it from:
- Balancer (2 inputs, 2 outputs)
- Compact Balancer (2 inputs, 1 output)
- Mirrored Compact Balancer (2 inputs, 1 output)
To:
- Balancer (2 inputs, 2 outputs)
- 1x1 compact Merger (3 inputs, 1 output)
- 1x1 compact Splitter (1 input, 3 outputs)
I feel this makes more sense. I'll have to figure out how to migrate old savegames though (But I can do that! :P)
[h2]Re-Balance Upgrades[/h2]
The current tier 7 upgrades are just way too fast and cause a lot of problems:
- You can not really see which items are on the belt anymore
- They can look like they go backward
- They introduce precision issues because the game can't tick that fast, so buildings and belts actually work slower than they should
So what I am planning is to scale everything down, so that the tier 7 upgrades give like a x8 speedup only or even less (Instead of x15). Obviously this would also reduce the amount of shapes required, but it should also make the whole game more balanced since you are not that heavily dependent on the upgrades (While they still are quite useful). Let me know what you think in the [url=https://discord.com/invite/HN7EVzV]discord server[/url]!
[h2]Naming savegames[/h2]
This is something I can implement in an hour or less, and will hopefully provide a huge quality of live improvement. You will be able to name your savegame in the main menu then by clicking an edit button.
[h2]Fixing the level 18 "bug"[/h2]
The stacker currently behaves buggy when creating the level 18 shape. I'll not go into details to avoid spoilers, but if you ran into any issues while creating the shapes, it should be solved then.
Notice that this has the potential to break existing factories though!
[h2]Further improvements[/h2]
I have a lot of smaller improvements and additions on buildings which I want to get in:
- 180 degrees rotater
- Synchronize outputs of quad painter with quad cutter
- Mark preferred input on storage visually
- [Not certain yet] Maybe an unstacker building
- Building or mechanic to measure items / second on a belt
- Switching from items / minute to items / second everywhere (For example on the statistics)
- And a lot more!
You can see the whole roadmap on the [url=https://trello.com/b/ISQncpJP/shapezio]Trello Board[/url] as mentioned above.
Looking forward to your feedback, and huge thanks for all the support from you ❤️!