Hey Directors! We've been hard at work adding new enhancements, content, and bug fixes. There's plenty more on the way as we gear up for our Early Access launch in May 2024. Help us spread the word and invite more players to join in on the fun! [img]https://clan.cloudflare.steamstatic.com/images//41622509/3938a08893b163a81d4c56f9faaa7ab02cbf6420.png[/img] [h2]Enhancements:[/h2] [list] [*] Introduced a new UI for cards in zones such as the opponent's hand and Extras, designed for easier navigation, viewing, and selection of cards. [img]https://clan.cloudflare.steamstatic.com/images//41622509/3ba024414ba1f662f77d334f81605f21b6e44481.gif[/img] [*] Enhanced card pack opening animations now include an exciting reveal of each card, along with the ability to preview a large visual of the card once the pack is opened. [img]https://clan.cloudflare.steamstatic.com/images//41622509/5ec92b9262524e4bf190f5a90e2422c2c064dbe5.gif[/img] [*] Removed redundant FX type filters from the Collection. [*] Introduced the "Queenpin max out" animation – watch Queenpin in action! [img]https://clan.cloudflare.steamstatic.com/images//41622509/d715ba47a5a12da5a95366c63ff67ce89a38a9aa.png[/img] [*] Enhanced the flow of gameplay animations by tightening the logic between sequences and shortening select animations for a faster, smoother experience. [*] Added functionality to scroll through the collection using the mouse wheel. [*] New Card Backs and Movie Sets available in the Store. [/list] [h2]Bug Fixes: [/h2] [list] [*] Corrected an issue in the tutorial where players were prompted to dodge before being shown how. [*] Added missing spikes VFX. [*] Fixed a bug where Totem Boy's aura was reapplying every time a new character came on set. (Thanks, @yarractheeln) [*] Ensured performance animations will not play if a character in the Extras or in the hand. (Thanks, @jetmanskye) [*] Addressed an issue with extra characters performing due to Qaal; they will no longer perform if Qaal was removed from the set. [*] The Undo button will not disappear correctly if you use Qaal's performance UI first. (Thanks, @toniemacaronie16 and @tougarashi3357) [*] Resolved an issue where characters with the pack hunt keyword would perform an empty attack instead of dodging. (Thanks, @dunkoro ) [*] Fixed "Tag[*]in!" to disallow another character from the hand to play if the selected character is not present on set when "Tag[*]in!" is used. [*] Fixed several issues with narrative sound, including potential duplication and volume control problems. (Thanks, @yarractheeln ) [*] Addressed text cut[*]off issues in the Collection search bar. [*] Fixed misalignment issues in Illuminati Lizard and Roast Comic Frog max out animations. (Thanks, @n4trion) [*] Corrected the "Performances Interrupted" mission to work correctly with different sources of interruption. (Thanks, @toaster404. ) [*] Resolved the Laugh Bot crash issue. (Thanks, @dunkoro) [*] Fixed various other minor bugs and crashes. [/list] Additional Note: [i]The star of the 2001 movie Exit Wounds, Steven Seagal, a noted aficionado of carrot cake, had absolutely nothing to do with this update. Any rumors of his involvement are entirely unfounded and should be dismissed.[/i]