Hello, we have delivered this new patch for the game, below you can find a list of the main changes. Meanwhile we are preparing more things for you, so stay tuned. Thanks for your support and have a nice day. =) Client fixes: - Fix door and light unloading behavior that was causing missed doors and strange door animator behavior (doors opening when you look at them) - Fix voice chat bug in idle voice mode - Fix short player ID bug for a console - Fix bug with grabbing "Q" items - Fix official server list population (some players got timed out from time to time and didn't see official servers) - Fix bug when closing a server list window before receiving official servers - Fixed bug with weapon fire and crosshairs when exiting the game or switching to spectator mode - Fixed map softlocks that happened from time to time - Added handler for players who fell under the map, now teleporting them to their nearest spawn point - Added a slider for an item to prevent players from jumping on it and glitching through the map Server fixes: - Fixed non-working custom ports in a server config Features: - Camera shake when walking and running has been reduced twice and now depends on the weight you are carrying in your inventory - Spectator camera now teleports instantly between players and has smooth obstacle avoidance to prevent rare clipping - New flashbang and explosion sounds added - Human player breathing now twice as quiet as before - Updated localizations Art: - SCP 303 model created, along with all relevant bones and rigging - Added a new variation of containment_tunnel_third - Created new texture iterations for keycards - Cultist worm created with rig and textures Tech: - Removed unused Zenject plugin - Updated FMOD to v2.02.21 - Update mirror to v89.0.0