- Big upgrade of the procedural map generator. Now it can stitch together different large zones (as in the example below, Office and Cargo), which gives us a giant map from different zones. [img]https://clan.cloudflare.steamstatic.com/images//42294352/adfe542147ccd53570b2d6e0434d5197299e9610.png[/img] - Large zones will be connected in a separate large room with elevators - a transitional place, since different parts of the zone are at different heights. [img]https://clan.cloudflare.steamstatic.com/images//42294352/426348beba5fc75cba163025b93a8e0d77046431.png[/img] - Also now the generator seamlessly connects rooms, which makes it possible to make LOOOOONG corridors that are not separated by doors. [img]https://clan.cloudflare.steamstatic.com/images//42294352/c36e9de0f1d6157534e21abe5d7f32ac45df2331.png[/img] - Reworked light on locations. This is also a mini-teaser of the new mechanics related to light. Players will be able to [DATA EXPUNGED] in [DATA EXPUNGED]. [img]https://clan.cloudflare.steamstatic.com/images//42294352/96ad0d0d2276141b96e504f452b0031389673eaf.png[/img] - ROBOT. VACUUM. Robot vacuum cleaners are not only cute, but also [DATA EXPUNGED]. Their function is normal except for [DATA EXPUNGED]. And there will also be a special [DATA EXPUNGED]. [img]https://clan.cloudflare.steamstatic.com/images//42294352/510418e5cc31ddec0a8f2ea36a2591034b5a5c17.png[/img] - Optimizations, more optimizations. The map has become larger, and the lags are only smaller. - We are working on a landing page so that you better understand what we are ^^^