Hello there. It's been more than two weeks since the game's early access release date, but the only news was that we were fixing bugs. It's time to fix it. In recent weeks, there has been really active work on fixing bugs in the game, but in addition to them, the 3d department is creating new locations, new items, new models of SCP objects that we want to add to the game. Yes, you heard right. Despite the existing problems with online, as well as problems with in-game bugs, bugs and softlocks, we continue to work on expanding the content of the game. While the coders are busy with solving game problems, modellers and animators are also contributing to the development of the project. So, we present you the following 3 future SCP objects in order, starting with SCP 035 A playable SCP, currently the content chamber of this SCP object (which also performs the role of its spawn point) is in the process of creation. Details about the gameplay loop will be available later. [img]https://clan.cloudflare.steamstatic.com/images//42294352/8668a72d59f58bdb9c324e6b7cbca217241a581c.png[/img] The highlight of the program, SCP 363 A playable SCP, a containment chamber is planned, the mechanics is based on interaction with light/dark zones and dynamic growth/decrease. Details about the gameplay loop will be available later. [img]https://clan.cloudflare.steamstatic.com/images//42294352/a6354c18c6fd1d34ba902d21f3a8aa303ae443a8.png[/img] And finally, SCP 303 An unplayable SCP, an independent, autonomous NPC that randomly appears at different points on the map. The game mechanics details will not be disclosed. [img]https://clan.cloudflare.steamstatic.com/images//42294352/8558842749fd389111861ac24e8b0ac2b9dbe2b0.png[/img] Among other things, we also devote time to reworking the damage system towards a system of [i]different [/i] types of damage. Yes, very soon different entities will have different resistances to different types of damage. Fire extinguishers for SCP 457 will also be added. In general, work on the game is going on as before. We are sorry that the product turned out to be imperfect, but we will correct our own mistakes. And as soon as the bugs are fixed, we will return to adding new content to the game. For those who are concerned about the fate of the game and online troubles, don't worry, we will work on our project as long as there are people who support us and believe in what we are doing.