WEOO! Scarmonde has (almost) been out for an entire week, and I absolutely cannot thank all of you enough for the (continued) support! Thanks so, SO much, everyone! Hopefully this update makes Scarmonde even just a LITTLE bit more enjoyable! =D [b]-Fixed several tile passability issues. -Adjusted the stats of some Classes. -Made every Sub-Class have a passive allowing the learner to equip a specific Armour Type. -Increased the amount of MP the “Mana Thief” spell absorbs. -Duskar’s “Dusk Strike” ability no longer steals MP from its target. -Increased Magic Orb cost of the “Additional Strike” and “Additional Turn” passives. -Fixed an oversight wherein the “MP+5” Passive would also LOWER that character’s AGI by 6. -Added an NPC to Scarmonde that mentions to usefulness of the “Defend” command. -Fixed an issue wherein the “Defend” command REMOVED ailments instead of reducing the chance of being afflicted with them. -Added Cloud Saving*[/b] [i]*Currently a WIP? I’m hoping this works![/i]