Salvo Shuffle version V1.0.2.0 released! In the future, updates with a size similar to V1.0.1 will increase the second version number from the left instead of the third. So V1.0.1 would be V1.1 and this update would be V1.1.1. [h1]Patch Notes[/h1] [h2]Balance Changes[/h2] [list] [*] Gold Plating buffed. [list][*] +2 shards per turn [was +1]. [*] Upgraded: -2 Strike damage [was -3]. [*] Upgraded: +3 shards per turn [was +2]. [/list][*] Cursed Heart buffed: -2 HP regen on Guard per shard [was -3]. [*] Poison Syringe upgrade buffed: Cooldown reduced to 2 [was 3]. [*] Soul Catcher nerfed: Price increased to 45c [was 40c]. [*] Focus Potion upgrade buffed: +2 shards [was +1]. [*] Overcharge buffed: [list][*] Upgraded: Sets the miss chance to 15% [was 20%]. [*] Upgraded: Cooldown reduced to 5 [was 9]. [/list][/list] [h2]Gameplay Changes[/h2] [list] [*] Curses now grant you 20 coins after beating a fight with them. [/list] [h2]Visual Changes[/h2] [list] [*] The victory screen now displays your collected augments. [*] The victory screen now displays "EDITED!" if the save file was modified or developer mode was used. [*] The name tag in the aquarium environment now has different texts depending on the player's cosmetics. [/list] [h2]Miscellaneous[/h2] [list] [*] The speedrun timer will now pause during all cutscenes. [*] The speedrun timer will no longer pause during hitlag. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed the Racket sometimes not spawning an attack or potentially moving weirdly. [*] Fixed player overlay cosmetics not being visible in the credits. [/list] Have a nice day!