Salvo Shuffle Minor Update V1.0.2
Author: Agent_Jo,
published 1 month ago,
Salvo Shuffle version V1.0.2.0 released!
In the future, updates with a size similar to V1.0.1 will increase the second version number from the left instead of the third. So V1.0.1 would be V1.1 and this update would be V1.1.1.
[h1]Patch Notes[/h1]
[h2]Balance Changes[/h2]
[list]
[*] Gold Plating buffed.
[list][*] +2 shards per turn [was +1].
[*] Upgraded: -2 Strike damage [was -3].
[*] Upgraded: +3 shards per turn [was +2].
[/list][*] Cursed Heart buffed: -2 HP regen on Guard per shard [was -3].
[*] Poison Syringe upgrade buffed: Cooldown reduced to 2 [was 3].
[*] Soul Catcher nerfed: Price increased to 45c [was 40c].
[*] Focus Potion upgrade buffed: +2 shards [was +1].
[*] Overcharge buffed:
[list][*] Upgraded: Sets the miss chance to 15% [was 20%].
[*] Upgraded: Cooldown reduced to 5 [was 9].
[/list][/list]
[h2]Gameplay Changes[/h2]
[list]
[*] Curses now grant you 20 coins after beating a fight with them.
[/list]
[h2]Visual Changes[/h2]
[list]
[*] The victory screen now displays your collected augments.
[*] The victory screen now displays "EDITED!" if the save file was modified or developer mode was used.
[*] The name tag in the aquarium environment now has different texts depending on the player's cosmetics.
[/list]
[h2]Miscellaneous[/h2]
[list]
[*] The speedrun timer will now pause during all cutscenes.
[*] The speedrun timer will no longer pause during hitlag.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed the Racket sometimes not spawning an attack or potentially moving weirdly.
[*] Fixed player overlay cosmetics not being visible in the credits.
[/list]
Have a nice day!