Salvo Shuffle version V1.0.0.2 released! I realized that the game was too easy to complete, so these quick adjustments should hopefully make the game pose as more of a challenge. [h1]Patch Notes[/h1] [h2]Balance Changes[/h2] [list] [*] Decreased all coins gained by 10%. [*] Decreased spawn cooldown of all hazards by 10%. [*] Increased speed of all hazards by 10%. [*] Increased the scaling of HP. A normal lvl 20 enemy will now be 37 HP [was 33]. [*] Decreased the delay between waves in most fights. [*] Coin and heal spaces will now no longer be affected by global coin multipliers from challenges. [/list] [h2]Bug Fixes[/h2] [list] [*] Potentially fixed two exceptions relating to the pause menu. [*] Fixed hazards randomly despawning during the final boss. [*] Fixed a bug relating to trying to respawn an object that no longer existed. [/list] Have a good one!