Devlog #3: Current roadmap
Author: KOY,
published 2 months ago,
[h2]Overview[/h2]
First, I would like to sincerely thank everyone who has shown interest in the game, purchased it, and provided feedback. In this log, I would like to introduce the content that I am currently prioritizing. Of course, this is not the end of the planned content updates. Future content will be organized and introduced once the planned content is sufficiently completed. Additionally, I promise continuous improvement updates and ask for your understanding that plans may change based on development progress and feedback.
[h2]New Ships[/h2]
Currently, there are 10 types of ships in the world of Sailist, but I believe there is a lack of ships available in the early stages of the game. Therefore, I plan to add more ships that can be purchased in the early game to address this issue.
[h3]Sloop[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/7be30805fff2fb586b25edef5ed8dcab444f4daa.png[/img]
The sloop, which can be purchased in the early game, will be equipped with a total of 8 cannons, 4 on each side. With the strongest armament among small ships, this ship is expected to make it easier to sink small pirate ships in the early stages of the game.
[h3]Light Galleon[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/acb86ed57b1ddd439f249e183e7561da152a0737.png[/img]
The light galleon, with its fast and agile speed, will compete with the Galleon Type.A, offering ample storage and decent armament. This ship aims to broaden the choices available when upgrading to a galleon.
[h2]Village Construction[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/50a3c6966513c31f9b9007caa9a5eacb4f435dab.gif[/img]
(This is a concept rendering.)
Currently, trade goods are only important in terms of their category for quest completion or village events. Additionally, if you're unlucky, you might have to bring trade goods from very distant villages due to the unavailability of certain categories of trade goods in nearby villages. To address this, I plan to add village construction content, allowing players to build their own villages. Players will need specific trade goods (such as wood for building houses) to construct villages, and building production facilities will enable the production of specific trade goods. Additionally, I am planning a ship upgrade system in the shipyard facility to enhance the performance of ships.
I hope this content increases the game's potential for expansion and allows players to become more immersed in the world of Sailist.
[h2]Conclusion[/h2]
Thank you always for your interest and support for Sailist. I will do my best to continue improving the game.
Thank you!