Devlog #1: What's next?
Author: KOY,
published 1 year ago,
[h2]Overview[/h2]
I'd like to thank everyone who played the demo at the Steam Next Fest event, and a huge thank you to those who added the game to their wishlist!
In this post, I'm going to talk about the systems and content that will be added to the game between now and launch.
The current demo of the game includes all of the content that has been implemented to date, and I hope to continue to update the demo in the future to see what players think.
Please feel free to play around with the demo and let me know what you think!
[h2]Sail Rework[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/d5e5c3549232d67321302742c16bca1efb39aa37.gif[/img]
First up is reworking the sails.
This work will allow the sails to better represent the direction and strength of the wind, fold and unfold smoothly, change colors, and add emblems.
[img]https://clan.cloudflare.steamstatic.com/images//43800258/6280e450fba76d920669f3323dd3a13503ce7a7f.jpg[/img]
[h2]Firing Muskets[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/da4790cacd701ec54ac2e2bb3a5f4af82c3f9a55.gif[/img]
I plan to add a sailor who shoots a musket to give the ship the flexibility to take on different types of enemies, and to keep the battle going even when the ship's cannons are low on ammo.
I'm looking forward to making the game even more scalable with this update.
[h2]Pirate Fortress[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/ea86b1f72cdacf223d692cf04ebaaf418de49370.png[/img]
The pirate fortress will be a challenging fixed objective. Destroying it will require a powerful fleet and skillful command from the player.
[h2]Creature[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/37bf62b135eafe51cbbec7bb564ca4558ef5cf1a.gif[/img]
The creature will be an unexpected threat on your voyage, or you can take your fleet and invade the dragon's nest to slay the dragon and take its treasure.
[h2]Add Biomes[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/4883e54287d9472cb3d26e335deec1db5332ff8d.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/d9bf14dbaa5e2f60a4e9b1d85d45997306276675.png[/img]
Different biomes will change the look of the city and the goods that can be purchased, and I'm hoping this will make exploration more fun for players.
[h2]And... More Ships![/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/48b83006584cb7bda7e40cf8b1559f6e4da7caab.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/b99ff63852359e2a19e8b4ad827cb68772eb398f.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/90e0f35edadc46b3b5a051a16f4737509a3de293.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43800258/aac5d66c0293d71d6cc20b0787799d72025d4107.png[/img]
These are some of the ships that will be added. My goal is to have at least 10 unique ships available when the game launches. All ships will be configured to allow the player to move around inside.
[h2]Conclusion[/h2]
In addition to the above, I plan to add many other elements to make the game world dynamic, such as different weather, fish, birds, and different types of quests.
Thanks for reading and stay tuned for more.
Thank you!