We are happy to announce the first update for Rule the Waves 3. We have fixed several bugs and typos, tweaked templates to improve AI ship designs, and added a button to pick a ships name from a historical list. [b]What’s New in Version 1.00.008[/b] • Fixed some glitches in torpedo fire arc visualization in the design window. • Made sure tech sharing agreements are terminated if the nations are at war. • Fixed a tension reduction bug • Fixed some typos. • Made slight adjustments to 1890 engine weight calculations and starting ship speeds. • Fixed a bug in battle generation when one side has too few ships and only DD present. • Fixed a bug that could generate error messages in AIDetermineTacticalStance • Fixed a bug with placement of tertiary gun mounts occasionally not working. • Tweaked some templates so AI generated legacy ships are not overweight in 1890 and 1900. • Fixed a bug in blockade strength calculations. • Removed confusing message "Ships without hangar can not have more aircraft than catapults" when the ship has a helipad. • Added popup menu items to increase or decrease number of tubes in misssile launchers. • Fixed an interface bug that allowed setting missile reloads too high. • Fixed an interface glitch with entering course in numbers in the division status screen. • Fixed a bug with submerged torpedo tubes contributing to topside load. • Added a button to pick ship name from the list of historical names. • Stopped the museum ship from counting as active ship in the almanac.