[h1]It's been almost two weeks since I've made a release![/h1] A few people have dropped in the Discord to inquire what's going on with RPG Architect -- no updates after (almost) two weeks. Was I hit by a bus? Normally, I wouldn't worry about it, but it has been a hot minute or two since I've updated, so it's important for our non-Discord users to get caught up... Everything is fine! I'm in the middle of a [b]very significant[/b] update to RPG Architect that will move it from Avalonia v. 10 to Avalonia v. 11. Avalonia v. 11 adjusts how some internals work, such that I don't need to write external behaviors to "correct" things, so it was important to try to finish up the overall battle workflow. While I was in the middle of this upgrade, I noticed how the Map Editor was significantly slower than I liked (and apparently is a somewhat common experience for other users), so I am [u][b]completely rewriting[/b][/u] the Map Editor to use the in-game engine. So far, this is showing a performance boost of roughly 2-3x. It also (eventually -- not in the near term) opens up the possibility of a 3D Map Editor and visualizer in the future. This upgrade may take the entire month. The upgrade for Avalonia took about three days and hasn't been completely tested, but looks like it (mostly?) works. The Map Editor is taking a significantly larger amount of time, as it's a complete rewrite. Since I started working on it, I've rewritten and adjusted roughly 4,000 lines of code. The results so far are very promising. The editor looks and renders better. You can see a comparison here: [url=https://discord.com/channels/798403733628518451/798403997773856779/1116155455530606675]Old Performance (Left) vs New Performance (Right)[/url] Rest assured, no bus has hit me and that RPG Architect is still making some VERY significant progress.