[list] [*] Fixed an issue with speed and velocity being properly leveraged in movement when setting Step Factor. [*] Fixed an issue with physical objects that ignore collisions still worrying about collisions during movement patterns. [*] Physics engine had raycast functionality improved to acknowledge several of the points mentioned above. [*] Status effects can now be applied via equipping, using items or skills outside of battle. They do not necessarily show any effects yet. [/list]