Feature Updates and Bug Fixes - VEHICLES Edition
Author: Locke,
published 1 year ago,
[list]
[*] Vehicles are now (mostly) working and considered "complete." Riding animations do not render, but will be done in post.
[*] Fixed an issue with tile-based movement and gravity.
[*] Fixed an issue with clipping still taking gravity, which could cause issues for caterpillar systems.
[*] Fixed an issue with teleport movement not "sticking."
[*] Fixed an issue with vehicles showing twice.
[*] Fixed an issue with entity on entity collisions/interactions.
[*] Fixed an issue (unreported and unknown, until I found it) with editor locking up on project or map load.
[/list]