Howdy all -- going to list the updates first and the further "news" below. [list] [*] An issue with accessing another entity's local switches had bugs when determining global/local switches. [*] An issue with offset/playback in music has been fixed. [*] An issue with multi-cultural number entry being rounded (or rather, not, when it should have) has been fixed. [*] Two new commands -- (System) Change Game Speed and (Battle) Change Battle Speed. [/list] Part of the RPG Architect lifecycle this year has been [b]extremely[/b] frequent updates. Due to some changes starting in the new year, it's unlikely that the "perceived" cadence will be maintained. There will still be frequent updates -- at least once a week, unless I'm working on something big (e.g. 3D models and other big MVP's). However, every day updates will be less frequent. I'd like to reassure you that the true cadence of the project, itself, is [b]not slowing down[/b]. I'll have a little less time to test everything in the same manner that I did before, so more updates will be batched together, instead of testing small patches a bit at a time and then pushing out daily. The goal is still 1.0 sometime in Q3 of 2024. Nothing is slowing down among the milestones/goals I have for 2024. In addition, the last week of the year has a few things I need to tend to. Given how my time will be split, this is likely going to be what updates will "feel" like next year. I hope everyone has a Merry Christmas, Happy New Year, and/or whatever holiday you may celebrate!