[list] [*] Convex Hull collider is now supported via the "(x y z) (x2 y2 z2) ... (xn yn zn)" format. [*] Box colliders now support Depth (Z axis), rather than just Diameter (X, but also Z axis, prior). [*] Enhanced Virtual Key Handlers to lose less frames between operation when ongoing operations occur. [*] Reoriented Item and Animation (Character, Portrait, Battle) interfaces. [*] Fixed a bug with certain List/Compass Lists not showing their respective Items upon click. [/list]