Feature Update
Author: Locke,
published 6 months ago,
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[*] Added a "Player and Entity Not Colliding" interaction. You can now register when an entity collides with a player, and then conversely stops colliding with a player. [b]This may have some added ramifications for the physics engine (breaking again). It's a very small chance, but if it happens, please let me know.[/b]
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