[list] [*] Avalonia 11 nightly stability updates. [*] Shake now behaves correctly on maps and targets in animations; Testing needs to continue on UI-based battles. [*] Fixed a bug with persisting entities at the incorrect timing (creating a soft-crash). [*] Performance optimizations from Linq -- approximately 50% have now been made. [*] Updated the "About" section to show licenses. [/list]