Bug Fixes and Feature Updates
Author: Locke,
published 1 year ago,
[list]
[*] Avalonia 11 nightly stability updates.
[*] Shake now behaves correctly on maps and targets in animations; Testing needs to continue on UI-based battles.
[*] Fixed a bug with persisting entities at the incorrect timing (creating a soft-crash).
[*] Performance optimizations from Linq -- approximately 50% have now been made.
[*] Updated the "About" section to show licenses.
[/list]