[list] [*] Avalonia 11 nightly stability updates. [*] Physics now operates as a fixed timestep, removing random issues. There are still other issues to be fixed in physics, so stay tuned. (Map \ Configuration now has a Physics Interval property). [*] Rendering jitter reduced. [*] Repaired a bug with edge movement and tiles. [*] Fortified movement in general. [*] Further performance improvements. [/list] Note that #2 and #3 are copied from yesterday (and being released now). #1 is different than yesterday's updates.