Bug Fixes and Feature Updates
Author: Locke,
published 1 year ago,
[list]
[*] Avalonia 11 nightly stability updates.
[*] Physics now operates as a fixed timestep, removing random issues. There are still other issues to be fixed in physics, so stay tuned. (Map \ Configuration now has a Physics Interval property).
[*] Rendering jitter reduced.
[*] Repaired a bug with edge movement and tiles.
[*] Fortified movement in general.
[*] Further performance improvements.
[/list]
Note that #2 and #3 are copied from yesterday (and being released now). #1 is different than yesterday's updates.