[h3]This update is mainly focused on bug fixes. Stay tuned for more [i]exciting[/i] updates in the future. [b]Please Note: [/b]The patch notes do contain some small spoilers.[/h3] [h3]Fixes:[/h3] [list] [*]Fixed expired Discord link [*]Fixed bug causing bulk-importing cassettes sometimes not import the beat-map correctly. [*]Fixed bug causing people with certain controllers not to be able to press "Press Any Key to Continue" [*]Fixed bug causing multiple bosses to sometimes spawn [*]Fixed bug causing the initial combat training's enemies to try to attack from too far away. [*]Fixed bug causing music to play during the death-screen if player dies right after changing cassettes [*]Fixed bug causing save beats not to work when there has been an error previously. [*]Fixed bug allowing to complete the tutorial without killing all the enemies. [*]Fixed small invisible wall present in front of the ‘Killstreak’ room in the ruins [*]Fixed issue with custom cassettes volume - causing all custom cassettes to be affected by the volume change. [*]Fixed the issue causing the custom cassette volume to affect the music slider in the settings menu. [*]Fixed bug allowing the player to drift after encountering the parkour room with ‘No Slide’ modifier. [*]Fixed bug causing the skulls in the HUD to not display the correct number of skulls. [*]Fixed bug causing the language to not be saved on restarting the game [*]Fixed bug causing the ‘Killstreak’ door goal to appear to be complete, but it wasn’t. [*]Fixed bug causing the ‘Latest Combo’ in the HUD to slowly disappear after some deaths. [*]Fixed bug causing achievements not to be transferred from the demo to the full game. [*]Fixed bug causing none of the custom cassettes to be loaded if one cassette file is corrupt. Now the functional ones will load anyway. [*]Fixed bug causing reflects to stop working after picking up a 'Comeback' and later unequipping it. [*]Fixed bug causing The Mask and other enemies to stop attacking after killing them at the same time they change attack pattern [*]Fixed out-of-bounds when entering a certain secret room. [*]Fixed bug causing the player to not be able to perform double jumps if entering a parkour room with the ‘No Dash’ modifier while dashing. [/list] [h3]Balancing:[/h3] [list] [*]Enemy bomb-suicider will now wait for one beat before exploding when in range of the player. [*]Increased 'Crossbow' overdrive combo self-damage from 1HP to 3HP per override shot. [*]Decreased 'Crossbow' overdrive combo base damage by 15% [*]Increased 'Crossbow' hold-combo critical multiplier from 2x to 2.5x [*]Increased 'Throwing Knife' stab critical multiplier from 3.25x to 4.5x [*]Increased 'Throwing Knife' stab base damage from 70 to 85 [*]'Throwing Knife's counterattack is instant instead of delayed by 1 beat. [*]Increased critical damage multiplier on 'Flux' from 2x to 3x. [*]Increased critical damage multiplier on 'Blaster' combos. [*]Increased base damage for 'Axe' by ~15% [*]Increased 'Faulty Double's combos critical damage multiplier from 2x to 3x [*]Increased 'Flare Gun's combos critical multiplier. [*]Increased 'Hammer's bonk base damage from ~175 to 200. [*]Increased 'Rapid's critical hit damage from 2x to 3x [*]Decreased invul-timer on using ground-slam from 0.25s to 0.175s [*]Decreased base cooldown on 'Echo' from 12s to 7s [*]Increased base cooldown on 'Finisher' from 4s to 6s (cooldown is still reset on kill) [*]Increased base cooldown of Freeze from 5s to 14s [*]Increased base damage on "The Nuke" from ~360 to ~430 [*]Increased base cooldown on "The Nuke" from 10s to 13s [*]Increased 'Lingering Slam' damage from 75 to 100 [/list] [h3]Performance:[/h3] [list] [*]Increased performance in one of the parkour rooms in 'The Ruins' [*]Increased performance on 'Ground Poison' from 'Lingering Slam' and enemy attacks. [/list] [h3]Changes:[/h3] [list] [*]Multiple backups will now be stored by date, instead of a single backup from the last startup. Located in: [\AppData\LocalLow\Inzanity\ROBOBEAT\_profile_x\backup] [*]Changed the English text on the data chip 'Respect' from 'All enemies die at 15%' to 'All enemies die at 15% HP. [/list]