Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes... [list] [*] Fixed a crash relating to text rendering in certain languages. [b]Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue![/b] A big thanks to GameMaker developers YoYo Games for helping us track this one down! [*] Fixed a crash with Huntress's alternate Secondary that could occur online. [*] Fixed a rendering issue with certain backgrounds in the Environment Log as of the previous patch. [*] Fixed softlocks which could occur in certain circumstances in Judgement. [*] Fixed a crash when Acrid's bubble touched the head of a friendly Bramble. [*] Fixed Acrid's alternate Utility skill becoming unavailable for the rest of the stage if the projectile was launched into a pit. [*] Fixed HAN-D's VENT Drone not interacting properly with aiming. [*] Fixed HAN-D's VENT Drone sometimes failing to fire. [*] Fixed Commando turning around while sliding. [*] Fixed Commando "storing" the slide state if grabbing a rope while sliding. [*] Fixed poor interaction of both of Pilot's primary skills with aiming. [*] Pilot's Secondary skill now interacts with Brilliant Behemoth in a more expected way. [*] Pilot no longer incurs slowdown from backing up while shooting while his parachute is active. [*] Drifter's default Special skill no longer gets stuck when attack speed is really high. [*] Drifter's alternate Utility skill now pushes cubes spawned by the alternate Secondary. [*] Drifter's Primary skill no longer pulls the player forward if standing on a cube. [*] Drifter's cubes now interact with geysers. [*] Loader and Drifter can now turn while executing their Primary skill combos. [*] Enforcer's alternate Primary skill now consistently knocks enemies back in the direction it was fired. [*] Bandit's Ancient Scepter boosted alternate Special skill now fires for 2x500% damage like its default counterpart. [*] Fixed skills affected by Ancient Scepter not resetting their cooldowns between stages. [*] Fixed Substandard Duplicator incorrectly displaying an icon when collecting Food items, even though it didn't actually clone them. [*] Fixed the interact input being able to activate multiple things in a single press. [*] Fixed Pilot's Parachute physics change applying at the start of the next stage if the player died while it was active. [*] Fixed the Toxin effect applying while the player was dead. [*] Fixed certain item particle effects applying while the player is dead. [*] Fixed Ceremonial Dagger projectiles not dealing damage if the actor that spawned them was destroyed before they dealt damage, most noticeable with the Engineer's laser turret. [*] Red Whip's effect may now kick in while the player is climbing. [/list] As always thanks for playing! If you've got any feedback/comments, or hell. if you just wanna hang out and chat about how much you are in love with Drifter - please swing by our [url=https://discord.gg/riskofrain2]Discord Server[/url] and let us know! [spoiler]Actually keep that last thing to yourself plz, thx.[/spoiler] Adios! Jonathan Community Manager Hopoo Games