Patch Notes 1.0.5
Author: HAN-D,
published 10 months ago,
Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes...
[list]
[*] Fixed a crash relating to text rendering in certain languages. [b]Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue![/b] A big thanks to GameMaker developers YoYo Games for helping us track this one down!
[*] Fixed a crash with Huntress's alternate Secondary that could occur online.
[*] Fixed a rendering issue with certain backgrounds in the Environment Log as of the previous patch.
[*] Fixed softlocks which could occur in certain circumstances in Judgement.
[*] Fixed a crash when Acrid's bubble touched the head of a friendly Bramble.
[*] Fixed Acrid's alternate Utility skill becoming unavailable for the rest of the stage if the projectile was launched into a pit.
[*] Fixed HAN-D's VENT Drone not interacting properly with aiming.
[*] Fixed HAN-D's VENT Drone sometimes failing to fire.
[*] Fixed Commando turning around while sliding.
[*] Fixed Commando "storing" the slide state if grabbing a rope while sliding.
[*] Fixed poor interaction of both of Pilot's primary skills with aiming.
[*] Pilot's Secondary skill now interacts with Brilliant Behemoth in a more expected way.
[*] Pilot no longer incurs slowdown from backing up while shooting while his parachute is active.
[*] Drifter's default Special skill no longer gets stuck when attack speed is really high.
[*] Drifter's alternate Utility skill now pushes cubes spawned by the alternate Secondary.
[*] Drifter's Primary skill no longer pulls the player forward if standing on a cube.
[*] Drifter's cubes now interact with geysers.
[*] Loader and Drifter can now turn while executing their Primary skill combos.
[*] Enforcer's alternate Primary skill now consistently knocks enemies back in the direction it was fired.
[*] Bandit's Ancient Scepter boosted alternate Special skill now fires for 2x500% damage like its default counterpart.
[*] Fixed skills affected by Ancient Scepter not resetting their cooldowns between stages.
[*] Fixed Substandard Duplicator incorrectly displaying an icon when collecting Food items, even though it didn't actually clone them.
[*] Fixed the interact input being able to activate multiple things in a single press.
[*] Fixed Pilot's Parachute physics change applying at the start of the next stage if the player died while it was active.
[*] Fixed the Toxin effect applying while the player was dead.
[*] Fixed certain item particle effects applying while the player is dead.
[*] Fixed Ceremonial Dagger projectiles not dealing damage if the actor that spawned them was destroyed before they dealt damage, most noticeable with the Engineer's laser turret.
[*] Red Whip's effect may now kick in while the player is climbing.
[/list]
As always thanks for playing! If you've got any feedback/comments, or hell. if you just wanna hang out and chat about how much you are in love with Drifter - please swing by our [url=https://discord.gg/riskofrain2]Discord Server[/url] and let us know! [spoiler]Actually keep that last thing to yourself plz, thx.[/spoiler]
Adios!
Jonathan
Community Manager
Hopoo Games