[h2]WHAT'S NEW[/h2] - Menu changes: - Some menus no longer consist of what's basically just an sprite sheet and multiple bespoke scenes, now having live text in one scene - Resetting user/save data now has an extra Y/N prompt - Outing changes - Voyage/Gig/School conditions are now cleared if a party somehow hasn't been set, but the outing is still considered active - Removed Fauna restrictions for BABY BRAWL and NIGHT FIGHT tourneys - Manual updates: - Replaced outdated logo - Corrected minigames and tourney count (12 and 54, respectively) - Added a few "screenshots" - And some other things - Expanded DEX to mention more species stats and info, including diet, family, natural disposition and evolutions [h2]WHAT'S FIXED[/h2] - Outing oddities - Potential game crash from checking outing status with party members not being set correctly - Select screens not accounting for multiple Button A presses on OK - Time scale scene using the script for shell skins instead of its own one - Quitting the application via the MENU tab erroneously playing a fade in transition instead of a fade out - BABY BRAWL and NIGHT FIGHT tourneys not having the first enemy nor rounds properly set - Specific species' friends and enemies being accessed by the wrong species ID - Held items being gauged incorrectly for evolution