04-19 Patch Note
Author: 小丢丢萌萌哒,
published 6 months ago,
Greetings, dear agents!
We will be rolling out an update addressing the adjustments to the “stealth experience” and “Casual Mode”, while fixing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage. You can find detailed update information in the patch notes below.
Should you encounter any bugs or issues post-update, please don't hesitate to join [url=https://discord.gg/reversecollapse]our official Discord[/url] and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support.
[h3]04-19 Patch Notes[/h3]
[b][Stealth Related Adjustments][/b]
[olist]
[*] Added target selection tips when checking the locations and moving routes of enemy searchlights.
[*] Added item trait “Enemy Detection” to “Scanner” and “Advanced Scanner”. It will increase view range at the start of each turn and can be triggered up to 2 times.
[*] Chapter 4: The Rescue: Items preventing characters from getting exposed are not disabled anymore.
[*] The SP cost of Mendo’s skill “Silencing Strike” is adjusted to 0, and if enemy is not defeated after use, the target will enter “Asleep” status, reducing evasion by 50.
[*] Item “Sonar Scanner” is now available for Item Production in the Preparation Phase of Chapter 2, Act 6: Approach. For save files already unlocked this act, loading to any Preparation Phase or selecting “Restart Battle” during missions will also enable Item Production of the item.
[*] Added new item “Detection Interference Program”, which will reduce all of enemy’s normal visual range to Anti-Stealth Visual Range after use for one turn. This item is limited and can be obtained in certain missions.
[*] Adjusted Chapter 2, Act 9: Hunting Game and Chapter 4: Deep in the Tiger's Den: If player’s units are not exposed before entering the base, then the searchlight routes can be viewed after entering the base.
[*] Adjusted certain terrain that may affect gameplay experience in Chapter 4: Midnight Stratagem.
[/olist]
[b][Casual Mode Related Adjustments][/b]
In order to create a more relaxing gaming experience for players not very familiar with SLG or SRPG, we’ve made some new adjustments to the “Casual” mode of the game:
[olist]
[*] Added “Casual²” mode: After selecting “Casual” mode when starting a new game, players will have the option to enable “Casual²” mode. When this mode is selected, players will gain additional healing items “Pill” in every mission. And in battles, allied units will be healed 50% of their Max HP at the start of each turn (excluding certain special missions). Players already started the game can also switch to “Casual²” mode through “Menu - Select Difficulty”.
[*] More experience after finishing missions in the early stage of the game.
[*] More experience after finishing Training Simulations.
[*] Enemy Bosses have 30% less attack, -30 Accuracy and -15 Evasion (excluding Super Mutant Lambda, Reflection of the Progenitor and False Heart).
[*] In the first playthrough, the Level Cap of Team is set to 70.
[/olist]
[b][Other Adjustments and Optimization][/b]
[olist]
[*] Adjusted “Standard” mode to allow unlimited manual saves each turn.
[*] Chapter 1, Act 3: Narrow Escape: Now “Autonomous Recon Vehicle” cannot gain access to “Bridge Terminal Passcode”. Prior to the update, doing so will cause the game to stuck.
[*] Chapter 2, Act 9: Hunting Game: After finishing the objectives in the first phase, during the cutscene all deployed Equipment-type Items will be returned to the backpack. Prior to the update, enemies discovering Equipment-type Items could cause errors in the cutscene played after.
[*] Added voice when Tactical Dolls, Beria, Kirill, Lige (in special missions) and some enemy bosses use certain skills.
[*] Adjusted the Carrying Capacity of item “Pill” in backpack to 99.
[*] Optimized the performance when Atena, Jevon and Carl are defeated with Puppet status.
[*] Optimized some art assets.
[/olist]
[b][Fixes][/b]
[olist]
[*] Fixed an error where Mendo’s skill “Silencing Strike” could cause incorrect damage.
[*] Fixed an issue where Atena’s trait “Steady” doesn’t stop Ability Decrease caused by enemy trait “Shrike Diffusion”.
[*] Fixed a bug when occasionally dragging the item “Pill” around in Battle Backpack may cause the game to freeze.
[*] Fixed a problem where items “Blood Bullet” and “Soporific Dart” don’t have shooting animation when used by Betty, Abigail, Ruby and Valmet.
[*] Fixed an issue where under certain circumstances players won’t be able to continue playing the game for a while after using “Shockwave Grenade” and blowing enemy units away.
[*] Fixed missing on-hit animation when “Reflection of the Progenitor” is attacked by “Electric Turret”.
[*] Fixed an issue where the Details page of Blood Cocoons doesn’t have the trait “Bloody Assimilation”.
[*] Fixed incomplete skill description of “Jamming Area” owned by “Wide Area Electronic Jammer”.
[*] Fixed an issue in Chapter 1, Act 3: Narrow Escape: Certain enemies in the stronghold may wrongly switch their behavior modes.
[*] Fixed an issue in Chapter 1, Act 3: Narrow Escape: Occasionally the story after finishing the first phase cannot be skipped.
[*] Fixed an issue in Chapter 3, Act 7: Trap: “Cruise Missile” cannot be used to destroy Energy Supply Room.
[*] Fixed some terrain deployment errors in Chapter 4: High Ground Setup.
[*] Fixed a problem in Chapter 4: High Ground Setup Second Phase: After choosing to retreat, the disabled items are incorrect.
[*] Fixed a problem in Chapter 4: High Ground Setup Second Phase: After choosing to retreat, Battlefield Preparation doesn’t have Recommended Items.
[*] Fixed a problem in Chapter 4: High Ground Setup: Certain units will still trigger and start dialog after defeated.
[*] Fixed some missing cutscene sound effects in Chapter 4: The Rescue.
[*] Fixed an issue in Chapter 4: Caged Bird: When entering the battlefield for a very short moment Skyscraper can be seen as already destroyed.
[*] Fixed an issue in Chapter 4: Midnight Stratagem: When players’ units are discovered by the enemies, the visual range of Shrike Mitotic Specimens is not changed to Recon.
[*] Fixed an issue in Chapter 4: Eviction Notice: Units may overlap in the final cutscene.
[*] Fixed an issue where players cannot enter Chapter 5, Act 1: The Grateful Dead after watching the opening story of Chapter 5.
[*] Chapter 5, Act 2: Suburban Defense: Fixed missing special effects when enemy-controlled “Sphinx” City Defense Battery attacks.
[*] Chapter 5, Act 2: Suburban Defense: Fixed a SFX glitch when “Sphinx” City Defense Battery attacks, and missing SFX when player-controlled City Defense Battery rotates.
[*] Fixed an issue in Chapter 5, Act 2: Suburban Defense: if Oleg is defeated before Sugar Σ shows up and then skip the story, the event of Sugar Σ controlling City Defense Battery will be wrongly triggered beforehand.
[*] Fixed an issue in Chapter 5, Act 3: Die Another Day: Bonus Objective doesn’t count “Oil Tanker” detonated by item “Incendiary Grenade”.
[*] Fixed an issue in Chapter 5 - Final Act: Wish Fulfilled: Jefuty only has one weapon in the second playthrough.
[*] Fixed an issue in Chapter 5 - Final Act: Wish Fulfilled: In Pre-Battle Preparation “Equipment Crafting” menu can be incorrectly opened in the second playthrough.
[*] Fixed an issue in “Bakery Girl 2092R” Chapter 9: Blood for Blood: Noylu’s evasion cannot be reduced.
[*] Fixed some missing sound effects when holding to skip certain in-battle stories for controller users.
[*] Fixed a problem where story “Skip” button is incorrectly displayed for controller users.
[*] Fixed an issue where the two function buttons of checking summoned unit and switching Temporary Backpack conflict in Battlefield Preparation phase for controller users.
[*] Fixed an issue where controller users are not able to select traits using controllers in Chapter 5 - Final Act: Wish Fulfilled.
[*] Fixed an issue where occasionally logos are not shown when the game starts.
[*] Fixed missing SFX when “Electric Turret” is attacking “Reflection of the Progenitor”.
[*] Fixed a SFX glitch where SFX will continue to play after skipping a cutscene while “Marzanna” Unmanned Drone and “Filins” Unmanned Drone are moving.
[*] Fixed a SFX glitch when “Jarilo” Combat Train’s trait “Tracking Shot” is triggered.
[*] Fixed some art asset errors.
[*] Fixed some text errors.
[/olist]