ey Everyone, Brian and I have been working tirelessly since launch, determined to fix everything, and we’re happy to present today’s major update. Our third update adds a lot of polish, improvements, some new features, and the last of the bug fixes. Later next week, we'll share our road-map for the entire early access development cycle, and release another large update fixing the last remaining bugs and adding the majority of quality-of-life and feature improvements requested by our players on our [url=https://steamcommunity.com/app/2533020/discussions/0/]Steam Forums[/url] and [url=https://discord.gg/YQtHeEKuM5]Discord[/url]. With that complete, we`ll be able to start pushing ahead with updates to art, animations, performance, and major new features. With that said - let's take a closer look at what our update #3 (game version 0.37) brings to the table. And please note that we are only listing larger changes here: [list] [*] Major improvement to visual performance on the world map [*] New notification window when a player becomes an outlaw or regains the King's favor [*] New notification window for when a player's Lords rebel or return to the fold [*] First work on updating all of the units - Swordsman model and props updated [*] Reworked animations for world map armies [*] World map army units no longer slide but properly walk [*] Demanding towns count towards city capture victories [*] Reworked Help window interface and size [*] Help windows are now a lot easier to use and read [*] Fixed skirmish achievement "Battle Won, War Next" [*] Created new UI windows for when war is declared on a player by an AI Kingdom [*] Created new UI window for when peace is signed with an AI Kingdom [*] Fixed major issue where AI would not properly use gunpowder units and task them in melee [*] Various improvements to how AI tasks units during battles [*] Reworked Not Enough Resources dialogue - it now shows the amount of missing resources [*] Fixed various bugs with the Not Enough Resources pop-up [*] Disabled placing Call To Arms during Tutorial/Prologue [*] Fixed various issues with selecting armies on the world map [*] Disabled selecting multiple armies on the world map [*] Disabled double-click selecting random armies on the world map [*] Fixed Adviser's name in quests pop-ups - they now properly say Steward, Marshall, etc [*] World Map buildings no longer incorrectly show needing citizens [*] Tech window now shows correct Not Enough Resources dialogue [*] Fixed AI now properly building hamlet walls on the world map [*] A lot of polish to localization [*] Finalized all translated text [*] Fixed ESC key not closing some menus like Load Campaign or Control menu [/list] Thanks for your support and if you want to share your feedback - please do so on our [url=https://steamcommunity.com/app/2533020/discussions/0/]Steam Forums[/url] or on our [url=hhttps://discord.gg/YQtHeEKuM5]Discord[/url]. As always - we are forever grateful for your support! -Konstantin & Brian