Top of the [TIME UNIT] to ya. We've been toiling in the dev mines to drag up some raw IMPROVEMENTS to Relentless Frontier, and I think we've got some good stuff to show just before Boomstock! Main Changes: [list] [*] Level Select has been added! When you start a new game, you can either start up a campaign like normal, or go to Level Select and choose which level you would like to start on (as long as you've been to the level once before), as well as the difficulty. [*] Menu Upgrade! We've done some work on the main menu, and laid down some framework for the extra game modes we have planned for the future. [*] Aim Assist! We've implemented an enhanced aim assist (thanks Jay!). Can be toggled in the Gameplay settings, with adjustable pull strength. [*] Finished optimization on all enemy sprites, which has lowered VRAM usage a bit more. Should result in better performance when a bunch of enemies are shooting and spitting and clawing and whatnot. [*] A buncha small map changes and fixes! [/list] Next update, we'll be adding some new side areas to Episode 1, beefing up the story a bit, and adding the Score Attack gameplay mutator! (Score attack is fun as hell btw, can't wait to show it off). As always, if you've got feedback or questions, let us know!