Heyo! We heard your complaints and have been hard at work fixing (some of) them! Main changes: [list] [*]Optimized Titan sprites to take up less VRAM. This brings the game below the 8gm VRAM mark with all assets loaded, which should help with frame issues on mid / high-tier computers. We're looking to optimize more sprites this way in the coming months. [*]E1M6 split into two maps! E1M6 was pretty huge, which unfortunately put a lot of strain on peoples computers (and especially Steam Decks!). Splitting the map has lowered load times and increased gameplay performance a bunch. [*]Gunner Slugs sprites have been changed, to make them stick out a bit better. Hopefully they don't get confused for their dumber, punchier cousins as often. [*]Relentless difficulty rebalanced! Its a lot harder now. Sorry? [*]General monster placement rebalanced a bit. You might be surprised with what you find on E1M2 and E1M3... [/list] There's a bunch of other stuff, I'll have a more organized list of every change we have logged later down the line. It's mostly bug fixes and little adjustments to make the game feel better. Of course, if you find any bugs or issues, let us know on the Steam Forums or in our [url=http://discord.gg/fp59DpxEkV]Discord![/url] [h2]IMPORTANT[/h2] [b]Changing versions is very likely to break your saves.[/b] Be ready to start a new game if you switch to the beta branch!