[img]https://clan.cloudflare.steamstatic.com/images//45051745/e010170acf583167d571b4319f21ea3b475710b8.png[/img] Hey there! It has been a while since my last post here. IRL got too crowded too soon as I've changed workplaces and with the utter need to see as much as possible done in Ravensthorn, yesterday I've concluded that's better to rest as my brain couldn't do the work anymore. Good news is that even there's a time for work and a time for rest, I've managed to check all what's up on my mind for a while, and this beautiful rainy Sunday night I can get to sleep earlier. Regarding this.. I've managed to fix the first reported bug on Steam, that about a hidden achievement that was not working. Now it is, along two more from which one is hidden and I won't spoil it for you. So thank you to the one whom pointed it out, otherwise I would'nt have had the motivation to see that achievement done too soon honestly, now it stands as a great addition to Ravensthorn Demo. After a tedious process, mostly because I block myself for days on some minor mistakes, and with the help of two great individuals, I've managed to connect along three other on a server I was hosting on my personal PC. This meaning the Co-Op is on our reach as it needs some more polishing, such as character customisation being visible for everyone on the server, not the individual player; pick-up utility; stats management and some more, yet nothing impossible just time demanding. Also I've decided to postpone the launch from Q4 2024 just to get some more days of work for a better polish and get a proper momentum, in hopes that more will join the community after Steam's Next Fest this October. Really considering to give back to the community, I'll let you know of one thing that's on my mind for the close-future after another polisihing campaign happens is in the means of those consacrated RPG themed [i]dungeons[/i], that will come in various sizes and shapes with time. As told before, after a polish or even two, some more content for crafting and building and when I'll have the Co-Op done in proper terms, my aim will move towards having one dungeon hopefully ready for the launch or close after. But as always, my problem is not how to do it or what will it take for, but time became slowly the most valuable asset that comes to my hands. As always, there have been multiple hotfixes or small polishes, sometimes too many and too small to keep track outside my notebook, and still recommend to report bugs or whatever touches a nerve either on Steam Community or on Discord so I can see what can be done in good time. Even if all my promises will not be there by launch and the future community might ravage Ravensthorn, I'll do my best to finish them step by step and in an ending word, I must admit that barely now things start to get a shape - even in my mind - of what will it be. Yours sincerely, Musbrich.