[img]https://clan.cloudflare.steamstatic.com/images//45051745/b04a67207dc81060432075b26636a94c46a1e7e8.png[/img] Greetings everyone, First and foremost, thank you everyone that messaged me in a way or another, I'll start filtering messages and reply accordingly. Secondly, I'll admit it from start that the game is missing some key aspects of what I wanted to provide on launch, such as the Co-Op - it's just postponed - and dungeons or other small but needed stuff. There yet might be some bugs, but to my apology please understand that I'm overwhelmed by everything happening in my schedule and exhaustion is already a state of being. I've decided to launch the game as it is so far because otherwise tinkering on it would never finish. My plans remain unshaken, I'll make way towards a dungeon system, some other elements such as NPC's and foes and the so much praised Co-Op that is playable to an extent will begin to be taken in consideration again. If the community decides that it's of their will to try it out, I could rebuild the Co-Op to a state somewhere to singleplayer fidelity. I must tell that it is indeed a lack of attention that I've not set an welcoming discount for this launch, but trust me there will be plenty of them in the time to come. This will be my main choice of announcements such as this one and explaining further updates, fixes and so on, while the social media will still get attention as a single developer it can be time-killing to keep up with everything. For those that really want to know, I'll try to form a local team from my area at some point, but internationals are not excluded, just that I will leave everything some time to settle in. Dear Curators, thank you for asking for my permission to curate the game, you will receive a key shortly. The fact that there's an interest for Ravensthorn is heart-warming for me and I do hope you'll understand what is this project about. And in a final note, stay tuned in as there will be some small updates to give this dish some more flavor. Cheers to everyone! Truly, Musbrich.