In case you didn't know, it has announced a [url=https://store.steampowered.com/news/app/2881270/view/4183360901864405440?l=english]roadmap[/url] along with the launch of a [url=https://store.steampowered.com/news/app/2881270/view/4183360901863908403?l=english]patch[/url] that talked about three big updates that will come in the future. But before starting the first of the big ones, a second patch has been released that doesn't add new features or redesign levels, but at least has renewed certain parts of the code, small additions and some small physics and gameplay improvements that They provide a slightly better experience. The changes & add of the 2nd patch are the next: [img]https://clan.cloudflare.steamstatic.com/images//44923015/abf2406432704a897e9853cc9e1e6d7470ca0fad.png[/img] In first place, If you complete the scores of levels 1-2 and 4-4, you can obtain the rare occasion of two temporal skills at the same time. [b]Gameplay & physics changes:[/b] [list] [*]It is given greater mobility in the air. [*]After colliding the springs, you can move more freely in the air, which allows you to avoid many undue falls into the void due to going in the wrong direction (especially in Terra-Qubit). [*]The animations of Randy and Manilla being weak to only one HP has changed places, and there (almost) aren't interruptions in jump power. [*]For the ship, it won't switch from joystick and keyboard controls to mouse when it is moving. [*]In level 4-2, the key input for Manilla's shield was changed, as it was inappropriately on the G key instead of E. [/list] [b]Other changes:[/b] [list] [*] The small arrow on the Net-Cubes minimap is now a 3D model. [*] Spelling microcorrections in Wonder Race. [*] Racing levels lap counter starts with 1/4 instead of 0/4 [/list] Another patch will possibly come before the big updates when needed, but you can still give this game a chance at what it currently offers.