Early Access Patch of Randy & Manilla
Author: Ofihombre,
published 5 months ago,
Weeks after the Early Access release, and thanks to the feedback obtained by a small but not insignificant community, some of the following improvements and additions have been applied, which will be summarized below:
[img]https://clan.cloudflare.steamstatic.com/images//44923015/e78b59e039bdf2b0eb6dffc28aa5adb29642c81d.png[/img]
First of all, the levels of the Net-Cube Abstractia have been redesigned to be shorter or more concise for the challenges they propose. For example, level 5-1 now has a gigantic fuscia tree indicating the goal, but there are reach by means of teleporters to which three of them are the correct ones.
[img]https://clan.cloudflare.steamstatic.com/images//44923015/30c7df9f73f7847b1f1d48155c4d3e942ba40f48.png[/img]
Also in the pause menu, a button has been included to return to the start menu without having to save the game.
[img]https://clan.cloudflare.steamstatic.com/images//44923015/eff2b3f7f6ee5d382e57432fc6c2758d9a86f127.png[/img]
And speaking of saving the game, a toggle has also been included to activate the autosave option to the right of the help buttons for the controls.
Among other things that were included:
[list]
[*] FixedTime Update reduced to 0.02 at 0.0166 for better performing on 60 Fps mode,
[*] and certain parts of the code that were affected by these changes were adapted.
[*] Sprint automatic activated after 3 seconds walking.
[*] The scroll of the graphics option in the pause menu can now be up and down with the right joystick of the controls.
[*] Checkpoints added in levels 1-4 & 2-5 Randy's phase.
[*] Some bugs & detail fixes.
[/list]
We hope that with everything included in the patch you have a better experience playing Randy & Manilla.