We have received feedback from many players that there are too many captured units in the later stages of the game and that the battle levels are lagging. We will add a ‘turn-taking’ mechanism in the next update to solve the problem of lagging in the later stages of the game when there are too many units on the battlefield. Specifically: players can adjust the maximum capacity of soldiers on the battlefield according to their own computer performance, and the system will adjust the number of units on the battlefield in real time according to the number of people on both sides. [h1]The specific content of this update is as follows:[/h1] 1. Added a mechanism to reduce the capture rate in the later stages: as the number of levels increases, the probability of players capturing enemy units in battle will decrease. 2. The early levels will no longer have daunting high difficulty areas. 3. Optimise the UI logic of the character list. 4. Prisons will now get a lower resource return for banishment. 5. Fixed the problem of some talents not working. 6. Fixed the problem of item upgrade data overflow or error. 7. Fixed the issue that the current UI cannot be exited in some scenes. 8. Fixed and adjusted other known problems. We welcome your feedback on in-game imbalance data and error problems or valuable game suggestions at any time!